Dec 1, 2010

Fallout: New Vegas - SPECIAL Statistic

- STRENGTH -
Carry Weight and unarmed damage

Associated Skills:
1. Melee Weapons
2. Unarmed

STRNameCarry
Weight
Unarmed
Damage
Skill Modifiers
1Wet Noodle1600.5Melee Weapons +2
2Beached Jellyfish1701.0Melee Weapons +4
3Doughy Baby1801.5Melee Weapons +6
4Lightweight1902.0Melee Weapons +8
5Average Joe2002.5Melee Weapons +10
6Barrel Chested2103.0Melee Weapons +12
7Beach Bully2203.5Melee Weapons +14
8Circus Strongman2304.0Melee Weapons +16
9Doomsday Pecs2404.5Melee Weapons +18
10Hercules' Bigger Cousin2505.0Melee Weapons +20


PerkRequiredLevel
Heave, Ho! STR 5 2
Strong BackSTR 5 8
Stonewall STR 6 8
Super Slam STR 6 8
Unstoppable Force STR 7 12
Weapon Handling STR <10 16
Strength Implant STR <10 -




- PERCEPTION -
Increase accuracy of attack, easier to spot enemies on Compass

Associated Skills:
1. Energy Weapons
2. Explosives
3. Lockpick

PERNameSkill Modifiers
1Deaf Bat Energy Weapons +2, Explosives +2, Lockpick +2
2Senile Mole Energy Weapons +4, Explosives +4, Lockpick +4
3Squinting Newt Energy Weapons +6, Explosives +6, Lockpick +6
4Unsuspecting Trout Energy Weapons +8, Explosives +8, Lockpick +8
5Wary Trout Energy Weapons +10, Explosives +10, Lockpick +10
6Alert Coyote Energy Weapons +12, Explosives +12, Lockpick +12
7Big-eyed Tiger Energy Weapons +14, Explosives +14, Lockpick +14
8Monocled Falcon Energy Weapons +16, Explosives +16, Lockpick +16
9Sniper Hawk Energy Weapons +18, Explosives +18, Lockpick +18
10Eagle with Telescope Energy Weapons +20, Explosives +20, Lockpick +20


PerkRequiredLevel
Friend of the Night PER 6 2
SniperPER 612
Light Step PER 614
Better Criticals PER 616
Infiltrator PER 618
Perception Implant PER <10 -
Four Eyes (Trait) PER <10 -




- ENDURANCE -
Increase max health, Poison Resistance and Radiation Resistance

Associated Skills:
1. Survival
2. Unarmed

ENDNameMax
HP
FatigueSkill Modifiers
1Basically Dead 12020 + (LVL x10) Survival +2, Unarmed +2
2Crumbly14040 + (LVL x10) Survival +4, Unarmed +4
3Do Not Bend 16060 + (LVL x10) Survival +6, Unarmed +6
4Handle with Care 18080 + (LVL x10) Survival +8, Unarmed +8
5Stain-resistant200100 + (LVL x10) Survival +10, Unarmed +10
6Hardy220120 + (LVL x10) Survival +12, Unarmed +12
7Tough-as-nails240140 + (LVL x10) Survival +14, Unarmed +14
8Flame Restardant 260160 + (LVL x10) Survival +16, Unarmed +16
9Bulletproof280180 + (LVL x10) Survival +18, Unarmed +18
10Unstoppable300200 + (LVL x10) Survival +20, Unarmed +20


PerkRequiredLevel
Lead Belly END 5 6
Rad Resistance END 5 8
Stonewall END 6 8
Strong Back END 5 8
Life Giver END 6 12
Long Haul END 6 12
Solar Powered END 7 20
Rad Absorption END 7 28
Endurance Implant END <10 -




- CHARISMA -
Increases companion nerve

Associated Skills:
1. Barter
2. Speech

CHRNameCompanion NerveSkill Modifiers
1MisanthropeArmor & Damange +5%Barter +2, Speech +2
2Old Hermit Armor & Damange +10%Barter +4, Speech +4
3Creepy Undertaker Armor & Damange +15%Barter +6, Speech +6
4Peevish Librarian Armor & Damange +20%Barter +8, Speech +8
5Substitute Teacher Armor & Damange +25%Barter +10, Speech +10
6Cheery Salesman Armor & Damange +30%Barter +12, Speech +12
7DiplomatArmor & Damange +35%Barter +14, Speech +14
8Movie Star Armor & Damange +40%Barter +16, Speech +16
9CasanovaArmor & Damange +45%Barter +18, Speech +18
10Cult LeaderArmor & Damange +50%Barter +20, Speech +20


PerkRequiredLevel
Ferocious CHA 6 6
Animal Friend CHA 10 10
Charisma Implant CHA <10 -




- INTELLIGENCE -
Raises the skills point you again and improves Medicine, Repair and Science

Associated Skills:
1. Medicine
2. Repair
3. Science

INTNameSkill
Points
Skill Modifiers
1Sub-brick10.5Medicine +2, Repair +2, Science +2
2Vegetable11Medicine +4, Repair +4, Science +4
3Cretin11.5Medicine +6, Repair +6, Science +6
4Knucklehead12Medicine +8, Repair +8, Science +8
5Knowledgeable12.5Medicine +10, Repair +10, Science +10
6Gifted13Medicine +12, Repair +12, Science +12
7Smartypants13.5Medicine +14, Repair +14, Science +14
8Know-it-all14Medicine +16, Repair +16, Science +16
9Genius14.5Medicine +18, Repair +18, Science +18
10Omniscient15Medicine +20, Repair +20, Science +20


PerkRequiredLevel
RetentionINT 5 2
Swift Learner INT 42
ComprehensionINT 4 4
EducatedINT 4 4
Entomologist INT 4 4
Pack Rat INT 5 8
Nerd Rage! INT 5 10
Computer Whitz INT 7 18
Intelligence INT <10 -




- AGILITY -
Action Points and regeneration. Speed of weapon draw, reload, and maximum run speed)

Associated Skills:
1. Guns
2. Sneak

AGLNameAction
Points
Skill Modifiers
1Walking Disaster 68Guns +2, Sneak +2
2Accident Prone 71Guns +4, Sneak +4
3Oaf74Guns +6, Sneak +6
4Butterfinger77Guns +8, Sneak +8
5Under Control 80Guns +10, Sneak +10
6Catlike83Guns +12, Sneak +12
7Knife Thrower 86Guns +14, Sneak +14
8Knife Catcher 89Guns +16, Sneak +16
9Acrobatic Marvel 92Guns +18, Sneak +18
10Walks on Water 95Guns +20, Sneak +20


PerkRequiredLevel
Rapid Reload AGI 5 2
Quick Draw AGI 5 8
Silent Running AGI 6 12
SniperAGI 6 12
Light Step AGI 6 14
Action Boy/Girl AGI 6 16
Slayer AGI 7 24
Nerves of Steel AGI 7 26
Small Frame (Trait) AGI <10 -
Agility Implant AGI <10 -




- LUCK -
Raise the chance of critical, lucks in gambling. Boosts all skills.

Associated Skills:
1. All

LUCKNameSkill Modifiers
113 Pitch-black Cats Critical Chance +1, All Skills +1
2Broken Gypsy Critical Chance +2, All Skills +1
3Sickly Albatross Critical Chance +3, All Skills +2
4Spilled Salt Critical Chance +4, All Skills +2
5Coin FlipCritical Chance +5, All Skills +3
6Stacked Deck Critical Chance +6, All Skills +3
7Lucky 7 Critical Chance +7, All Skills +4
8Leprechaun's Foot Critical Chance +8, All Skills +4
921-Leaf Clover Critical Chance +9, All Skills +5
10Two-headed Coin Flip Critical Chance +10, All Skills +5


PerkRequiredLevel
Fortune Finder LUCK 5 6
ScroungerLUCK 5 8
Miss Fortune LUCK 6 10
Mysterious Stranger LUCK 6 10
Better Critical LUCK 6 16
Luck Implant LUCK <10 -



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