Preparation PhaseThe World that wins this phase gains buffs that provide Healing Speed Up and Increased Intensive Care Unit Capacity. The
[Saint Vale Conquest] will then take place in the defeated World.
Battle PhaseThe World that wins the
[Saint Vale Conquest] becomes the final victorious World.
Recovery PhaseYou can use First Aid Sprays and Recovery Kits to recover incapacitated troops.
Ranking RewardsDuring the
[Preparation Phase]/[Battle Phase], rankings are calculated based on operative and alliance points, The higher the ranking, the better the rewards.
At the end of the
[Preparation Phase], total point rankings are tallied, and operatives and alliances with higher rankings will receive additional rewards.
Victory RewardsAt the end of the
[Preparation Phase]/[Battle Phase], all participants
will receive rewards regardless of the outcome.
If the attacking World occupies Saint Vale, the alliance leader of the alliance that occupied Saint Vale can appoint themselves or a member as the
[Unified Commander].
The
[Unified Commander] can assign titles and distribute rewards across both Worlds, and choose a flag to represent both Worlds.
DAY 1: MISSIONSIncrease Operative Jewel Rating by 1 = 70 Points
- Advanced : 625
- Advanced+ : 1,250
- Rare
: 3,125
- Rare+ : 8,750
- Epic
: 11,250
- Epic+
: 12,500
- Epic++ : 12,500
- Legendary
: 13,000
- Legendary+ : 14,000
- Legendary++ : 15,000
- Legendary+++ : 16,000
- Mythic : 17,000
- Mythic+ : 18,000
- Mythic++ : 19,000
- Mythic+++ : 20,000
- Mythic+++ : 21,000
Use 1 Luminium on Construction = 2,000 Points
Use 1 Luminium Powder on Research = 1,000 Points
Use Construction Speed Up items(s) or Gems for 1 minute = 30 Points
Use Research Speed Up items(s) or Gems for 1 minute = 30 Points
Use Training Speed Up items(s) or Gems for 1 minute = 30 Points
DAY 2: MISSIONSUse 1 Luminium on Construction = 2,000 Points
Use 1 Luminium Powder on Research = 1,000 Points
Use Construction Speed Up items(s) or Gems for 1 minute = 30 Points
Use Research Speed Up items(s) or Gems for 1 minute = 30 Points
Use Training Speed Up items(s) or Gems for 1 minute = 30 Points
Spin the Roulette 1 time(s) = 8,000 Points (from
Try Your Luck)
Use 1 Rare Hero File(s) = 350 Points
Use 1 Epic Hero File(s) = 1,220 Points
Use 1 Legendary Hero File(s) = 3,040 Points
Gather 1,000 Food = 2 Points
Gather 1,000 Lumber = 2 Points
Gather 200 Iron = 2 Points
Gather 50 Oil = 2 Points
DAY 3: MISSIONSIncrease Operative Jewel Rating by 1 = 70 Points
- Advanced : 625
- Advanced+ : 1,250
- Rare
: 3,125
- Rare+ : 8,750
- Epic
: 11,250
- Epic+
: 12,500
- Epic++ : 12,500
- Legendary
: 13,000
- Legendary+ : 14,000
- Legendary++ : 15,000
- Legendary+++ : 16,000
- Mythic : 17,000
- Mythic+ : 18,000
- Mythic++ : 19,000
- Mythic+++ : 20,000
- Mythic+++ : 21,000
Spin the Roulette 1 time(s) = 8,000 Points (from
Try Your Luck)
Use 1 Rare Hero File(s) = 350 Points
Use 1 Epic Hero File(s) = 1,220 Points
Use 1 Legendary Hero File(s) = 3,040 Points
Defeat 1 B.O.W.s After Starting Rallies (Rally Leader) = 30,000 Points
Defeat 1 Lv.1 - 10 Infected/Aberration(s) = 9,000 Points
Defeat 1 Lv.11 - 15 Infected/Aberration(s) = 9,750 Points
Defeat 1 Lv.16 - 20 Infected/Aberration(s) = 10,500 Points
Defeat 1 Lv.21 - 25 Infected/Aberration(s) = 11,250 Points
Defeat 1 Lv.26 - 30 Infected/Aberration(s) = 12,000 Points
DAY 4: MISSIONSIncrease Operative Jewel Rating by 1 = 70 Points
- Advanced : 625
- Advanced+ : 1,250
- Rare
: 3,125
- Rare+ : 8,750
- Epic
: 11,250
- Epic+
: 12,500
- Epic++ : 12,500
- Legendary
: 13,000
- Legendary+ : 14,000
- Legendary++ : 15,000
- Legendary+++ : 16,000
- Mythic : 17,000
- Mythic+ : 18,000
- Mythic++ : 19,000
- Mythic+++ : 20,000
- Mythic+++ : 21,000
Use 1 Gear Enhancement Part(s) = 4,000 Points
Use 1 Hero Exclusive Gear Fragment(s) = 8,000 Points
Train 1 Tier 1 Troop(s) = 3 Points
Train 1 Tier 2 Troop(s) = 4 Points
Train 1 Tier 3 Troop(s) = 5 Points
Train 1 Tier 4 Troop(s) = 8 Points
Train 1 Tier 5 Troop(s) = 12 Points
Train 1 Tier 6 Troop(s) = 18 Points
Train 1 Tier 7 Troop(s) = 25 Points
Train 1 Tier 8 Troop(s) = 35 Points
Train 1 Tier 9 Troop(s) = 45 Points
Train 1 Tier 10 Troop(s) = 60 Points
Train 1 Tier 11 Troop(s) = 75 Points
*When upgrading troops, the points required to train the previous tier of troops will be deducted before they are obtained.
DAY 5: MISSIONS
Increase Operative Treasure Rating by 1 = 36 Points
- Advanced (T1) : 1,125
- Advanced (T2) : 1,875
- Rare (T1) : 3,000
- Rare (T2) : 4,500
- Rare (T3) : 5,100
- Rare (T4) : 5,440
- Epic (T1) : 3,230
- Epic (T2) : 3,230
- Epic (T3) : 3,225
- Epic (T4) : 3,225
- Epic+ (T1) : 3,440
- Epic+ (T2) : 3,440
- Epic+ (T3) : 4,085
- Epic+ (T4) : 4,085
- Legendary (T1) : 6,250
- Legendary (T2) : 6,250
- Legendary (T3) : 6,250
- Legendary (T4) : 6,250
- Legendary+ (T1) : 6,250
- Legendary+ (T2) : 6,250
- Legendary+ (T3) : 6,250
- Legendary+ (T4) : 6,250
- Legendary++ (T1) : 6,250
- Legendary++ (T2) : 6,250
- Legendary++ (T3) : 6,250
- Legendary++ (T4) : 6,250
- Mythic (T1) : 6,250
- Mythic (T2) : 6,250
- Mythic (T3) : 6,250
- Mythic (T4) : 6,250
- Mythic+ (T1) : 6,250
- Mythic+ (T2) : 6,250
- Mythic+ (T3) : 6,250
- Mythic+ (T4) : 6,250
- Mythic++ (T1) : 6,250
- Mythic++ (T2) : 6,250
- Mythic++ (T3) : 6,250
- Mythic++ (T4) : 6,250
- Mythic+++ (T1) : 6,250
- Mythic+++ (T2) : 6,250
- Mythic+++ (T3) : 6,250
- Mythic+++ (T4) : 6,250
- Mythic+++ (T1) : 6,250
- Mythic+++ (T2) : 6,250
- Mythic+++ (T3) : 6,250
- Mythic+++ (T4) : 6,250
- Mythic++++ (T1) : 6,250
- Mythic++++ (T2) : 6,250
- Mythic++++ (T3) : 6,250
- Mythic++++ (T4) : 6,250
Use 1 Gear Enhancement Part(s) = 4,000 Points
Use 1 Hero Exclusive Gear Fragment(s) = 8,000 Points
Use 1 Luminium on Construction = 2,000 Points
Use 1 Luminium Powder on Research = 1,000 Points
Use Construction Speed Up items(s) or Gems for 1 minute = 30 Points
Use Research Speed Up items(s) or Gems for 1 minute = 30 Points
Use Training Speed Up items(s) or Gems for 1 minute = 30 Points
BATTLE PHASE
Occupying Saint Vale and the Laser Towers grants large amounts of points.
You can also earn points in battle with operatives from the opposing World with similar Mansion Levels when you incapacitate their troops, or when your own troops are incapacitated.
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