Jun 25, 2026

Resident Evil Survival Unit - Game Guide / Data Base


Game TitleResident Evil Survival Unit
Release DateNovember 17, 2025 (Global)
PlatformMobile
DeveloperCapcom

**NOTE: This guide is updated until June 2026. Future changes have not been applied here yet.

Event List (Duration):
Cross World Events
Characters / Heroes
Hero Max Stats (Legendary)


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Resident Evil Survival Unit - World Transfer


WORLD DETAILS
Capacity : 50 (20 for Powerhouse)
Normal Invite : 20 (10 for Powerhouse)
Special Invite : 3 (0 for Powerhouse)
Max Combat Power : Set by the Commander

TRANSFER PHASES:
The World Transfer event is divided up into 3 phases.

Phase 1: Transfer Preparations
Commanders can set a Max Combat Power for operatives seeking to transfer into their World. If a World does not have a Commander at the time of the event, then the last operative to have been appointed Commander will serve as an acting Commander.

Phase 2: Advance Invitations
Commanders can invite operatives from other Worlds to join their World in advance by sending Normal or Special Invites. Normal Invites are intended for operatives under the set Max Combat Power, while Special Invites can be anyone who exceed the set Max Combat Power. Each World starts with 3 Special Invites and will recover by 1 at the 1st of each month at 00:00 UTC, up to 3 charges.

Phase 3: Free Transfers
In this phase, operatives can freely transfer into any World as long as they are under the set Max Combat Power. Operatives who exceed the Max Combat Power can only request a Special Invite from the Commander of the World they wish to transfer to during Phases 2 and 3. If the Commander accepts their request and sends them a Special Invite, they can transfer to their desired World.

In order to maintain a sense of fairness and balance between powers, Powerhouse Worlds cannot send Special Invites, and operatives who exceed a Powerhouse World's Max Combat Power cannot request a Special Invite from the World's Commander.

Transfer Condition
  • Number of operatives allowed into destination World is not 0 Does not exceed the Max Combat Power.
  • Reached a set Mansion Level (varies depending on World age)
  • Currently not in battle and no squads deployed in field
  • Currently not a member of any alliance
  • Not a Commander
  • No troops stationed in the Hospital or ICU
  • Over 10 days since last World transfer
  • Under 4 characters owned in destination World
*Operatives who have received Special Invites are not included in the transfer quota, and are not effected by the Max Combat Power condition.

World Transfer Ticket
World Transfer Tickets are used to transfer Worlds, and the amount used depends on an operative's World Transfer Score. World Transfer Scores are numerical values that represent an operative's combat capabilities, and are calculated based on an operative's Mansion Level, Operative Treasure Combat Power, Operative Jewel Combat Power, Hero Development, Hero Exclusive Gear, and Research Combat Power.


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Jun 23, 2026

Resident Evil Survival Unit - Ace's Pinnacle


RULES
1. This event is divided into stages, with each stage lasting 1 day.
2. Points can be earned in each stage by meeting specific conditions, with rewards being given for reaching a target amount of points.
3. At the end of each stage, Stage Ranking Rewards will be given based on point ranking.
4. Once all stages have concluded, Total Ranking Rewards will be distributed based on the overall event point rankings.

It was called Ace's Proof




DAY 1: INCREASE COMBAT POWER


Use 1 Luminium on Construction = 20,000 Points

Use 1 Luminium Powder on Research = 10,000 Points

Increase Combat Power by 1 through Construction = 30 Points

Increase Combat Power by 1 through Research = 30 Points

Increase Combat Power by 1 through Troop Training = 20 Points



DAY 2: EARN POINTS


Spin the Roulette 1 time(s) = 90,000 Points (from Try Your Luck)

Use 1 Rare Hero Files to raise a Hero's Rank = 4,000 Points

Use 1 Epic Hero Files to raise a Hero's Rank = 14,000 Points

Use 1 Legendary Hero Files to raise a Hero's Rank = 35,000 Points

Gather 200 Food = 15 Points

Gather 200 Lumber = 15 Points

Gather 40 Iron = 15 Points

Gather 10 Oil = 15 Points



DAY 3: TROOP TRAINING


Train 1 Tier 1 Troop(s) = 90 Points

Train 1 Tier 2 Troop(s) = 120 Points

Train 1 Tier 3 Troop(s) = 180 Points

Train 1 Tier 4 Troop(s) = 265 Points

Train 1 Tier 5 Troop(s) = 385 Points

Train 1 Tier 6 Troop(s) = 595 Points

Train 1 Tier 7 Troop(s) = 830 Points

Train 1 Tier 8 Troop(s) = 1,130 Points

Train 1 Tier 9 Troop(s) = 1,480 Points

Train 1 Tier 10 Troop(s) = 1,960 Points

Train 1 Tier 10 Troop(s) = 2,490 Points

*When upgrading troops, the points required to train the previous tier of troops will be deducted before they are obtained.



DAY 4: RESOURCE GATHERING

Increase Operative Jewel Rating by 1 = 1,000 Points
    - Advanced : 625
    - Advanced+ : 1,250
    - Rare   : 3,125
    - Rare+ : 8,750
    - Epic : 11,250
    - Epic+ : 12,500
    - Epic++ : 12,500
    - Legendary : 13,000
    - Legendary+ : 14,000
    - Legendary++ : 15,000
    - Legendary+++ : 16,000
    - Mythic : 17,000
    - Mythic+ : 18,000
    - Mythic++ : 19,000
    - Mythic+++ : 20,000
    - Mythic+++ : 21,000

Gather 200 Food = 15 Points

Gather 200 Lumber = 15 Points

Gather 40 Iron = 15 Points

Gather 10 Oil = 15 Points 

Increase Combat Power by 1 through Research = 45 Points



DAY 5: INCREASE COMBAT POWER


Use 1 Luminium on Construction = 20,000 Points

Use 1 Luminium Powder on Research = 10,000 Points

Use 1 Gear Enhancement Part(s) = 50,000 Points

Use Hero Exclusive Weapon enhancement fragments = 100,000 Points

Increase Combat Power by 1 through Construction = 30 Points

Increase Combat Power by 1 through Research = 30 Points

Increase Combat Power by 1 through Troop Training = 20 Points



DAY 6: DEFEAT INFECTED/ABERRATIONS


Increase Operative Treasure Rating by 1 = 500 Points
    - Advanced (T1) : 1,125
    - Advanced (T2) : 1,875
    - Rare (T1) : 3,000
    - Rare (T2) : 4,500
    - Rare (T3) : 5,100
    - Rare (T4) : 5,440
    - Epic (T1) : 3,230
    - Epic (T2) : 3,230
    - Epic (T3) : 3,225
    - Epic (T4) : 3,225
    - Epic+ (T1) : 3,440
    - Epic+ (T2) : 3,440
    - Epic+ (T3) : 4,085
    - Epic+ (T4) : 4,085
    - Legendary (T1) : 6,250
    - Legendary (T2) : 6,250
    - Legendary (T3) : 6,250
    - Legendary (T4) : 6,250
    - Legendary+ (T1) : 6,250
    - Legendary+ (T2) : 6,250
    - Legendary+ (T3) : 6,250
    - Legendary+ (T4) : 6,250
    - Legendary++ (T1) : 6,250
    - Legendary++ (T2) : 6,250
    - Legendary++ (T3) : 6,250
    - Legendary++ (T4) : 6,250
    - Mythic (T1) : 6,250
    - Mythic (T2) : 6,250
    - Mythic (T3) : 6,250
    - Mythic (T4) : 6,250
    - Mythic+ (T1) : 6,250
    - Mythic+ (T2) : 6,250
    - Mythic+ (T3) : 6,250
    - Mythic+ (T4) : 6,250
    - Mythic++ (T1) : 6,250
    - Mythic++ (T2) : 6,250
    - Mythic++ (T3) : 6,250
    - Mythic++ (T4) : 6,250
    - Mythic+++ (T1) : 6,250
    - Mythic+++ (T2) : 6,250
    - Mythic+++ (T3) : 6,250
    - Mythic+++ (T4) : 6,250
    - Mythic+++ (T1) : 6,250
    - Mythic+++ (T2) : 6,250
    - Mythic+++ (T3) : 6,250
    - Mythic+++ (T4) : 6,250
    - Mythic++++ (T1) : 6,250
    - Mythic++++ (T2) : 6,250
    - Mythic++++ (T3) : 6,250
    - Mythic++++ (T4) : 6,250

Defeat Infected/Aberrations = 30,000 Points

Defeat B.O.W. (Rally Leader) = 90,000 Points



DAY 7: HERO DEVELOPMENT


Use 1 Luminium on Construction = 20,000 Points

Use 1 Luminium Powder on Research = 10,000 Points

Use 1 Rare Hero Files to raise a Hero's Rank = 4,000 Points

Use 1 Epic Hero Files to raise a Hero's Rank = 14,000 Points

Use 1 Legendary Hero Files to raise a Hero's Rank = 35,000 Points

Use 1 minutes of Construction Speed Up = 300 Points

Use 1 minutes of Research Speed Up = 300 Points

Use 1 minutes of Training Speed Up = 300 Points


Back to Main Menu
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Jun 20, 2026

Resident Evil Survival Unit - Festival / Mansion Skin


**NOTE: This is an unscheduled event that runs like the Ace's Proof / Pinnacle providing Legendary Universal Hero File and the special mansion skins such as Christmas, Valentine's Day, Saint Patrick's Day etc.

RULES
1. This event is divided into stages, with each stage lasting 1 day.
2. Points can be earned in each stage by meeting specific conditions, with rewards being given for reaching a target amount of points.
3. At the end of each stage, Stage Ranking Rewards will be given based on point rankings.
4. Once all stages have concluded, Total Ranking Rewards will be distributed based on the overall event point rankings.



DAY 1: INCREASE COMBAT POWER

Increase Combat Power by 1 through Construction = 1 Points

Increase Combat Power by 1 through Research = 1 Points

Increase Combat Power by 1 through Troop Training = 1 Points

Do 1 Epic Recruitment(s) = 11,000 Points

Do 1 Advanced Recruitment(s) 3,300 Points

Use 1 Rare Hero Files to raise a Hero's Rank = 500 Points

Use 1 Epic Hero Files to raise a Hero's Rank = 2,200 Points

Use 1 Legendary Hero Files to raise a Hero's Rank = 6,000 Points



DAY 2: DEFEAT INFECTED/ABERRATIONS

Defeat B.O.W. (Rally Leader) = 30,000 Points

Defeat Infected/Aberrations = 9.900 Points



DAY 3: HERO DEVELOPMENT

Do 1 Epic Recruitment(s) = 11,000 Points

Do 1 Advanced Recruitment(s) 3,300 Points

Use 1 Rare Hero Files to raise a Hero's Rank = 500 Points

Use 1 Epic Hero Files to raise a Hero's Rank = 2,200 Points

Use 1 Legendary Hero Files to raise a Hero's Rank = 6,000 Points

Use 1 minutes of Construction Speed Up = 60 Points

Use 1 minutes of Research Speed Up = 60 Points

Use 1 minutes of Training Speed Up = 60 Points



DAY 4: TROOP TRAINING

Train 1 Tier 1 Troops(s) = 5 Points

Train 1 Tier 2 Troop(s) = 7 Points

Train 1 Tier 3 Troop(s) = 10 Points

Train 1 Tier 4 Troop(s) = 16 Points

Train 1 Tier 5 Troop(s) = 23 Points

Train 1 Tier 6 Troop(s) = 36 Points

Train 1 Tier 7 Troop(s) = 50 Points

Train 1 Tier 8 Troop(s) = 68 Points

Train 1 Tier 9 Troop(s) = 90 Points

Train 1 Tier 10 Troop(s) = 118 Points

Train 1 Tier 11 Troop(s) = 150 Points

*When upgrading troops, the points required to train the previous tier of troops will be deducted before they are obtained.



DAY 5: HERO GEAR

Use 1 Gear Enhancement Part(s) = 25,000 Points

Use Hero Exclusive Weapon enhancement fragments = 50,000 Points

Use 1 Gems = 10 Points



DAY 6: GATHER RESOURCES

Gather 1,000 Food = 10 Points

Gather 1,000 Lumber = 10 Points

Gather 200 Iron = 10 Points

Gather 50 Oil = 10 Points 

Increase Combat Power by 1 through Construction = 1 Points

Increase Combat Power by 1 through Research = 1 Points

Increase Combat Power by 1 through Troop Training = 1 Points



DAY 7: OPERATIVE TREASURE

Increase Operative Treasure Rating by 1 = 50 Points
    - Advanced (T1) : 1,125
    - Advanced (T2) : 1,875
    - Rare (T1) : 3,000
    - Rare (T2) : 4,500
    - Rare (T3) : 5,100
    - Rare (T4) : 5,440
    - Epic (T1) : 3,230
    - Epic (T2) : 3,230
    - Epic (T3) : 3,225
    - Epic (T4) : 3,225
    - Epic+ (T1) : 3,440
    - Epic+ (T2) : 3,440
    - Epic+ (T3) : 4,085
    - Epic+ (T4) : 4,085
    - Legendary (T1) : 6,250
    - Legendary (T2) : 6,250
    - Legendary (T3) : 6,250
    - Legendary (T4) : 6,250
    - Legendary+ (T1) : 6,250
    - Legendary+ (T2) : 6,250
    - Legendary+ (T3) : 6,250
    - Legendary+ (T4) : 6,250
    - Legendary++ (T1) : 6,250
    - Legendary++ (T2) : 6,250
    - Legendary++ (T3) : 6,250
    - Legendary++ (T4) : 6,250
    - Mythic (T1) : 6,250
    - Mythic (T2) : 6,250
    - Mythic (T3) : 6,250
    - Mythic (T4) : 6,250
    - Mythic+ (T1) : 6,250
    - Mythic+ (T2) : 6,250
    - Mythic+ (T3) : 6,250
    - Mythic+ (T4) : 6,250
    - Mythic++ (T1) : 6,250
    - Mythic++ (T2) : 6,250
    - Mythic++ (T3) : 6,250
    - Mythic++ (T4) : 6,250
    - Mythic+++ (T1) : 6,250
    - Mythic+++ (T2) : 6,250
    - Mythic+++ (T3) : 6,250
    - Mythic+++ (T4) : 6,250
    - Mythic+++ (T1) : 6,250
    - Mythic+++ (T2) : 6,250
    - Mythic+++ (T3) : 6,250
    - Mythic+++ (T4) : 6,250
    - Mythic++++ (T1) : 6,250
    - Mythic++++ (T2) : 6,250
    - Mythic++++ (T3) : 6,250
    - Mythic++++ (T4) : 6,250

Use 1 minutes of Construction Speed Up = 60 Points

Use 1 minutes of Research Speed Up = 60 Points

Use 1 minutes of Training Speed Up = 60 Points


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Jun 16, 2026

Resident Evil Survival Unit - G4 Hero Max Stats


JAKE MULLER

Exploration MinimumMaximum
HP 11,599150,796
Attack 7369,606
Defense 2373,101
Field MinimumMaximum
Squad Troop 65 13,470
Defender Attack 46.71% 370.33%
Defender Defense 46.71% 370.33%

 

PIERS NIVANS

Exploration MinimumMaximum
HP 7,66999,719
Attack 1,13014,714
Defense 2282,979
Field MinimumMaximum
Squad Troop 65 13,470
Defender Attack 46.71% 370.33%
Defender Defense 46.71% 370.33%



SHERRY BIRKIN

Exploration MinimumMaximum
HP 8,791
Attack 934
Defense 232
Field MinimumMaximum
Squad Troop 65 13,470
Defender Attack 46.71% 370.33%
Defender Defense 46.71% 370.33%



Back to Main Menu

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Jun 15, 2026

Resident Evil Survival Unit - In Search of Herbs

SUMMARY:
Select a battle time (UTC): 02:00, 05:00, 11:00, 14:00, 16:00, 18:00
Ranking: Decided by the fastest player to gather 150,000 herbs
Battle length: 30 minutes

GAMEPLAY INTRODUCTION
1. In the "In Search of Herbs" zone, there are no limits to the number of troops you can deploy, and your troops will not die.
2. Operatives can occupy Herb Cultivation Sites to gather herbs, and battles in the "In Search of Herbs" zone last for 30 minutes.
3. Lv. 1 – 3 Herb Cultivation Sites are guarded by Creatures that must be defeated to begin gathering. When Creatures are defeated, they can randomly drop Herb Piles, and each operative can send one squad to collect them. (This squad does not occupy a regular marching slot.)
4. Operatives can also attack Herb Cultivation Sites occupied by other operatives. If the defender loses the battle and the gathered amount exceeds a certain threshold, a portion of the gathered herbs will be dropped.
5. If an operative's squad is defeated in battle inside the "In Search of Herbs" zone, all the heroes that led the defeated squad will enter a 5-minute cooldown to recover from their injuries, and cannot be deployed until they recover.

1. Registration
Operatives with Mansion Lv. 16 or higher can freely choose a participation time and change it until the registration deadline. If you miss this round, you can register for the next one.

2. Matchmaking
Once the registration phase ends, participating operatives are placed into groups.

3. Battlefield Entry
After matchmaking ends, operatives can enter the In Search of Herbs battlefield during their selected participation time. Squads must not be deployed at the time of entry.

4. Battle Phase
Once the battlefield waiting time ends, operatives can freely move and occupy Herb Cultivation Sites of various levels to gather herbs. High-yield Herb Storages also appear periodically in the Herb Zone, so deploy your squads wisely for maximum rewards. Battles in the In Search of Herbs zone last for 30 minutes. During the late stage of Herb Zone Battles, the [Herb Lab] will become accessible.

5. Final Settlement
When the event countdown ends, operatives will receive Gathering and Ranking Rewards based on their total herbs gathered.

BUILDING OVERVIEW

Herb Lab
Stored Amount: Unlimited
Speed: 600/s

Lv. 1 Herb Cultivation Site
Stored Amount: 8,640
Speed: 8/s

Lv. 2 Herb Cultivation Site
Stored Amount: 17,280
Speed: 16/s

Lv. 3 Herb Cultivation Site
Stored Amount: 34,560
Speed: 32/s

Herb Storage
Stored Amount: 4,000
Speed: 200/s


Back to Main Menu
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Jun 2, 2026

Resident Evil Survival Unit - G3 Hero Max Stats


JACK KRAUSER

Exploration MinimumMaximum
HP 8,661 112,593
Attack 520 6,757
Defense 347 4,505
Field MinimumMaximum
Squad Troop 65 13,470
Defender Attack 36.61% 290.26%
Defender Defense 36.61% 290.26%

 

LUIS SERRA NAVARRO

Exploration MinimumMaximum
HP 7,795 101,335
Attack 780 10,134
Defense 174 2,253
Field MinimumMaximum
Squad Troop 65 13,470
Defender Attack 36.61% 290.26%
Defender Defense 36.61% 290.26%

 

ASHLEY GRAHAM

Exploration MinimumMaximum
HP 7,103 92,329
Attack 867 11,261
Defense 156 2,028
Field MinimumMaximum
Squad Troop 65 13,470
Defender Attack 36.61% 290.26%
Defender Defense 36.61% 290.26%

 
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