Nov 11, 2026

Resident Evil Survival Unit - Game Guide / Data Base


Game TitleResident Evil Survival Unit
Release DateNovember 17, 2025 (Global)
PlatformMobile
DeveloperCapcom

**Last updated on November 11, 2026. Future changes have not been applied here yet.

***The information here might not be 100% accurate because all the guides are entered manually, and the game may sometimes make small changes without specifying exactly what has changed.



Event List (Duration):
Cross World Events
Characters / Heroes
Hero Max Stats (Legendary)

Discontinued

---

Resident Evil Survival Unit - Ace's Glory


RULES
1. This event is divided into stages, with each stage lasting 1 day.
2. Points can be earned in each stage by meeting specific conditions, with rewards being given for reaching a target amount of points.
3. At the end of each stage, Stage Ranking Rewards will be given based on point ranking.
4. Once all stages have concluded, Total Ranking Rewards will be distributed based on the overall event point rankings.



DAY 1: INCREASE COMBAT POWER


Use 1 Mythic Gear Kits(s) = 20,000 Points

Use 1 Luminium Composition(s) on Construction = 15,000 Points

Use 1 Luminium on Construction = 1,000 Points

Use 1 Luminium Powder on Research = 600 Points

Increase Combat Power by 1 through Construction = 10 Points

Increase Combat Power by 1 through Research = 10 Points

Increase Combat Power by 1 through Troop Training = 1 Points



DAY 2: EARN POINTS


Spin the Roulette 1 time(s) = 3,000 Points (from Try Your Luck)

Use 1 Rare Hero Files to raise a Hero's Rank = 1,000 Points

Use 1 Epic Hero Files to raise a Hero's Rank = 2,000 Points

Use 1 Legendary Hero Files to raise a Hero's Rank = 10,000 Points

Use Mythic Hero Files(s) to raise a Hero's Rank = 150,000 Points

Gather 1,000 Food = 4 Points

Gather 1,000 Lumber = 4 Points

Gather 200 Iron = 4 Points

Gather 50 Oil = 4 Points 



DAY 3: TROOP TRAINING


Train 1 Tier 1 Troop(s) = 6 Points

Train 1 Tier 2 Troop(s) = 8 Points

Train 1 Tier 3 Troop(s) = 11 Points

Train 1 Tier 4 Troop(s) = 15 Points

Train 1 Tier 5 Troop(s) = 20 Points

Train 1 Tier 6 Troop(s) = 27 Points

Train 1 Tier 7 Troop(s) = 38 Points

Train 1 Tier 8 Troop(s) = 52 Points

Train 1 Tier 9 Troop(s) = 63 Points

Train 1 Tier 10 Troop(s) = 77 Points

Train 1 Tier 11 Troop(s) = 103 Points

*When upgrading troops, the points required to train the previous tier of troops will be deducted before they are obtained.



DAY 4: RESOURCE GATHERING

Use 1 Mythic Gear Kit(s) = 20,000 Points

Increase Operative Jewel Rating by 1 = 50 Points
    - Advanced : 625
    - Advanced+ : 2,300
    - Rare : 4,000
    - Rare+ : 8,750
    - Epic : 12,000
    - Epic+ : 17,500
    - Epic++ : 20,000
    - Legendary : 25,000
    - Legendary+ : 30,000
    - Legendary++ : 37,000
    - Legendary+++ : 44,000
    - Mythic : 48,000
    - Mythic+ : 51,000
    - Mythic++ : 55,000
    - Mythic+++ : 60,000
    - Mythic++++ :70,000

Gather 1,000 Food = 4 Points

Gather 1,000 Lumber = 4 Points

Gather 200 Iron = 4 Points

Gather 50 Oil = 4 Points 

Increase Combat Power by 1 through Research = 10 Points



DAY 5: INCREASE COMBAT POWER


Use 1 Luminium Composition(s) on Construction = 15,000 Points

Use 1 Luminium on Construction = 1,000 Points

Use 1 Luminium Powder on Research = 600 Points

Use 1 Gear Enhancement Part(s) = 5,000 Points

Use 1 Hero Exclusive Weapon enhancement fragments = 10,000 Points

Increase Combat Power by 1 through Construction = 10 Points

Increase Combat Power by 1 through Research = 10 Points

Increase Combat Power by 1 through Troop Training = 1 Points



DAY 6: DEFEAT INFECTED/ABERRATIONS


Increase Operative Treasure Rating by 1 = 25 Points
    - Advanced (T1) : 2,700
    - Advanced (T2) : 3,000
    - Rare (T1) : 3,000
    - Rare (T2) : 4,500
    - Rare (T3) : 5,100
    - Rare (T4) : 5,500
    - Epic (T1) : 5,500
    - Epic (T2) : 6,000
    - Epic (T3) : 6,500
    - Epic (T4) : 7,000
    - Epic+ (T1) : 8,000
    - Epic+ (T2) : 9,000
    - Epic+ (T3) : 10,000
    - Epic+ (T4) : 10,000
    - Legendary (T1) : 10,000
    - Legendary (T2) : 10,000
    - Legendary (T3) : 10,000
    - Legendary (T4) : 10,000
    - Legendary+ (T1) : 10,000
    - Legendary+ (T2) : 10,000
    - Legendary+ (T3) : 15,000
    - Legendary+ (T4) : 15,000
    - Legendary++ (T1) : 15,000
    - Legendary++ (T2) : 20,000
    - Legendary++ (T3) : 20,000
    - Legendary++ (T4) : 20,000
    - Mythic (T1) : 10,000
    - Mythic (T2) : 10,000
    - Mythic (T3) : 10,000
    - Mythic (T4) : 10,000
    - Mythic+ (T1) : 10,000
    - Mythic+ (T2) : 10,000
    - Mythic+ (T3) : 10,000
    - Mythic+ (T4) : 15,000
    - Mythic++ (T1) : 15,000
    - Mythic++ (T2) : 15,000
    - Mythic++ (T3) : 15,000
    - Mythic++ (T4) : 15,000
    - Mythic+++ (T1) : 15,000
    - Mythic+++ (T2) : 15,000
    - Mythic+++ (T3) : 15,000
    - Mythic+++ (T4) : 20,000
    - Mythic+++ (T1) : 20,000
    - Mythic+++ (T2) : 20,000
    - Mythic+++ (T3) : 20,000
    - Mythic+++ (T4) : 20,000
    - Mythic++++ (T1) : 22,000
    - Mythic++++ (T2) : 25,000
    - Mythic++++ (T3) : 25,000
    - Mythic++++ (T4) : 25,000

Defeat Infected/Aberrations = 600 Points

Defeat B.O.W. (Rally Leader) = 1,500 Points

Use Breakthrough Drug I (Ability) = 600 Points

Use Breakthrough Drug II (Ability) = 3,000 Points

Use Breakthrough Drug III (Ability) = 6,000 Points

Use 1 Standard Awakening Catalyst(s) = 1,000 Points

Use 1 Advanced Awakening Catalyst(s) = 12,000 Points



DAY 7: HERO DEVELOPMENT


Use 1 Luminium Composition(s) on Construction = 15,000 Points

Use 1 Luminium on Construction = 1,000 Points

Use 1 Luminium Powder on Research = 600 Points

Use 1 Rare Hero Files to raise a Hero's Rank = 1,000 Points

Use 1 Epic Hero Files to raise a Hero's Rank = 2,000 Points

Use 1 Legendary Hero Files to raise a Hero's Rank = 10,000 Points

Use Mythic Hero Files(s) to raise a Hero's Rank = 150,000 Points

Use 1 minutes of Construction Speed Up = 30 Points

Use 1 minutes of Research Speed Up = 30 Points

Use 1 minutes of Training Speed Up = 30 Points


Back to Main Menu
--- 

Nov 10, 2026

Resident Evil Survival Unit - Try Your Luck!


RULES
1. If you do not have enough Lucky Coins, you can spend Gems to spin the roulette.
2. After a certain number of spins, you can receive additional rewards from the treasure chest.
3. The accumulated spin count does not reset during the event.

1 spin = 1 Lucky Coin / 1,500 Gems
10 spins = 9 Lucky Coins / 13,500 Gems

Number of spins to receive additional rewards::
5 = 5 files
15 = 10 files
35 = 20 files
70 = 30 files
120 = 50 files


Back to Main Menu
---

Resident Evil Survival Unit - Hero Star / File / EXP

 


Character related information, how many hero files to level up the Star Tiers, and experience for the hero level.

Total files needed to master a 6-star hero = 1075
7-Star & above is only for Legendary Heroes
Hero files + Mythic file (1 Mythic Hero file = 50 Legendary Universal files)


HERO STAR TIERAmount of files neededTotal
Acquire1010
1-Star1 / 1 / 2 / 2 / 28
2-Star2 / 5 / 5 / 5 / 522
3-Star5 / 15 / 15 / 15 / 1565
4-Star15 / 15 / 40 / 40 / 40150
5-Star40 / 40 / 40 / 100 / 100320
6-Star100 / 100 / 100 / 100 / 100500
7-Star100 +1 / 100 +2 / 100 +3 / 100 +4 / 100 +5
8-Star



HERO LEVELAmount of EXP neededSquad Capacity
Level 1Default+65
Level 2480+140
Level 3690+220
Level 4920+305
Level 51,200+400
Level 61,500+500
Level 71,800+605
Level 82,200+720
Level 92,600+840
Level 103,100+970
Level 113,650+1,100
Level 124,300+1,240
Level 135,100+1,390
Level 146,000+1,540
Level 157,000+1,700
Level 168,000+1,870
Level 179,000+2,040
Level 1810,000+2,225
Level 1911,000+2,410
Level 2012,000+2,605
Level 2113,000+2,805
Level 2214,000+3,010
Level 2315,000+3,225
Level 2416,000+3,445
Level 2517,000+3,670
Level 2619,000+3,905
Level 2721,000+4,145
Level 2823,000+4,390
Level 2925,000+4,645
Level 3027,000+4,905
Level 3129,000+5,175
Level 3231,000+5,445
Level 3333,000+5,715
Level 3435,000+6,015
Level 3539,000+6,310
Level 3643,000+6,600
Level 3747,000+6,895
Level 3851,000+7,190
Level 3955,000+7,480
Level 4061,000+7,775
Level 4167,000+8,070
Level 4273,000+8,365
Level 4379,000+8,655
Level 4485,000+8,950
Level 4593,000+9,245
Level 46101,000+9,540
Level 47110,000+9,830
Level 48120,000+10,125
Level 49130,000+10,420
Level 50140,000+10,685
Level 51150,000+10,925
Level 52160,000+11,140
Level 53170,000+11,340
Level 54180,000+11,525
Level 55200,000+11,700
Level 56220,000+11,860
Level 57240,000+12,010
Level 58260,000+12,140
Level 59280,000+12,260
Level 60310,000+12,370
Level 61340,000+12,470
Level 62370,000+12,560
Level 63400,000+12,650
Level 64440,000+12,730
Level 65490,000+12,800
Level 66540,000+12,870
Level 67590,000+12,930
Level 68640,000+12,980
Level 69690,000+13,030
Level 70750,000+13,070
Level 71820,000+13,110
Level 72900,000+13,150
Level 731,000,000+13,190
Level 741,100,000+13,230
Level 751,300,000+13,270
Level 761,500,000+13,310
Level 771,700,000+13,350
Level 781,900,000+13,390
Level 792,100,000+13,430
Level 802,400,000+13,470
Level 812,520,000+13,510
Level 822,650,000+13,550
Level 832,780,000+13,590
Level 842,920,000+13,630
Level 853,060,000+13,670
Level 863,220,000+13,710
Level 873,380,000+13,750
Level 883,550,000+13,790
Level 893,720,000+13,830
Level 903,910,000+13,870
Level 914,100,000+13,910
Level 924,310,000+13,950
Level 934,530,000+13,990
Level 944,750,000+14,030
Level 954,990,000+14,070
Level 965,240,000+14,110
Level 975,500,000+14,150
Level 985,780,000+14,190
Level 996,060,000+14,230
Level 1006,370,000+14,270


Back to Main Menu
---

Nov 9, 2026

Resident Evil Survival Unit - G6 Hero Max Stats


ALBERT WESKER (Defender)

Exploration MinimumMaximum
HP 22,048367,753
Attack 1,40423,431
Defense 4547,566
Field MinimumMaximum
Squad Troop 65 14,270
Defender Attack 90.92%1,344.56%
Defender Defense 90.92%1,344.56%


AGENT LEON S. KENNEDY (Attacker)

Exploration MinimumMaximum
HP 12,661211,201
Attack 1,34522,461
Defense 3345,617
Field MinimumMaximum
Squad Troop 65 14,270
Defender Attack 68.16%1,015.48%
Defender Defense 68.16%1,015.48%


ADA WONG RE4 (Ranger)

Exploration MinimumMaximum
HP 11,044184,236
Attack 1,62927,199
Defense 3285,510
Field MinimumMaximum
Squad Troop 65 14,270
Defender Attack 68.16%1,015.48%
Defender Defense 68.16%1,015.48%


Back to Main Menu
---


Nov 2, 2026

Resident Evil Outbreak File #1 & File #2 – Online Multiplayer Is Back, Easier Than Ever!

The Resident Evil Outbreak series was the last Resident Evil series to feature the classic fixed-camera style, focusing on survival, escaping dangerous situations, and managing limited inventory rather than relying heavily on action.

Unlike the direction the franchise would eventually take, RE Outbreak stayed true to many of the elements that made classic Resident Evil so memorable. Every encounter felt dangerous, ammunition was precious, inventory space was limited, and sometimes survival meant knowing when to run rather than fight. It wasn't simply about eliminating enemies; it was about making it out alive.

When Outbreak was released on the PS2, one of the things I was most curious about was its online multiplayer mode. The idea of experiencing a Resident Evil game together with other players, cooperating to survive sounded incredible.

Unfortunately, I never managed to experience it back then, due to regional restrictions and the difficulties of getting online gaming to work on the PS2 as well, made it almost impossible for me to enjoy the experience I had been looking forward to.

I honestly believe Capcom underestimated how much fans would appreciate the concept behind Resident Evil Outbreak series, it was arguably ahead of its time. Its cooperative survival horror gameplay, character differences, and emphasis on teamwork offered a multiplayer experience (although one carry can also beat the game for the players lol) that was quite different from what was popular at the time.

And rather than bringing this back through remaster or port to newer platforms, Capcom eventually experimented with a different direction through Resident Evil Resistance, following the growing popularity of asymmetrical 1-vs-4 multiplayer games. Of course it didn't deliver the lasting results that many fans might have hoped for (What if Capcom had invested in the original Outbreak concept instead?)

Thankfully, the story doesn't end there. I'm genuinely happy to see that the Outbreak community has kept the game alive, and today we have Outbreakweb.com which makes it possible to experience the original online multiplayer again without having to deal with an overly complicated setup, you can play it on the web browser!

Playing Outbreak online again brings back so many memories, but there's also something new about it. I'm finally getting to experience the multiplayer mode that I was so curious about more than 20 years ago. It's almost like having the opportunity to revisit a piece of gaming history while finally experiencing the part I missed the first time around.

What's even more impressive is that this is an unofficial community effort, yet people are still playing and keeping the experience alive after all these years. That says a lot about the lasting appeal of the series and how much its concept still resonates with fans.

I really hope Capcom takes notice of what the RE Outbreak community has accomplished.

More than 20 years have passed, but people are still interested in this particular style of Resident Evil. There is clearly an audience for classic survival horror with cooperative multiplayer, and the actual survival horror style.

I would love to see Capcom officially bring Resident Evil Outbreak back, whether through a remaster, a modern port (because if a remake, it could become a modern over-shoulder style). I'm just happy that the community has given us another chance to experience this forgotten gem.

Some games deserve more than to be remembered. They deserve another chance to live.

Also check out the Outbreakweb, you can play both file 1 and 2 here
https://outbreakweb.com/

Sep 23, 2026

Resident Evil Survival Unit - G5 Hero Max Stats



BSAA CHRIS REDFIELD (Attacker)

Exploration MinimumMaximum
HP 10,552175,996
Attack 1,12118,723
Defense 2794,678
Field MinimumMaximum
Squad Troop 65 14,270
Defender Attack 56.04%834.93%
Defender Defense 56.04%834.93%



SHEVA ALOMAR (Defender)

Exploration MinimumMaximum
HP 13,918232,175
Attack 88514,788
Defense 2844,761
Field MinimumMaximum
Squad Troop 65 14,270
Defender Attack 56.04%834.93%
Defender Defense 56.04%834.93%



EXCELLA GIONNE (Ranger)

Exploration MinimumMaximum
HP 9,204153,534
Attack 1,35622,657
Defense 2734,585
Field MinimumMaximum
Squad Troop 65 14,270
Defender Attack 56.04%834.93%
Defender Defense 56.04%834.93%



Back to Main Menu

---