(sort by Story Mode level)
Story = Level of the character to learn the ability in Story Mode.
Multi = Level of the character to learn the ability in Multiplayer.
Clavat | |||
Story | Multi | Abilities | Description |
- | 4 | Charge Attack | Hold A to charge. Release when the weapon starts flashing. |
- | 8 | Chain 4 | Chain four attacks with successive taps of the attack button! |
16 | 12 | Magic Pile 3 | You can pile three target rings! |
19 | 18 | Charge Guard | Press R at the first swing or while charging for Charge Attack. |
25 | 22 | Guard Counter | An enemy attack while guarding will unleash a counterattack! |
31 | 27 | Magic Pile 4 | You can pile four target rings! |
36 | 33 | Chain 5 | Chain five attacks with successive taps of the attack button! |
39 | 38 | Charge Break | Hold A to charge. Release after two flashes for a Charge Break. |
42 | 42 | HP +50 | Max HP +50 |
44 | 44 | DEF +50 | Defense +50 |
48 | 48 | Ring Lock 2 | You can lock two target rings! |
55 | 55 | Resist All +1 | All Resistance +1 |
61 | 61 | MAG +50 | Magic Power +50 |
65 | 65 | Luck +5 | Luck +5 |
69 | 69 | Ring Lock 3 | You can lock three target rings! |
75 | 75 | ATK +50 | Attack Power +50 |
81 | 81 | DEF +100 | Defense +100 |
86 | 86 | HP +100 | Max HP +100 |
90 | 90 | Clavat Soul | You can withstand more pain! Enemy attacks are less likely to knock you around! |
95 | 95 | Luck +10 | Luck +10 |
Yuke | |||
Story | Multi | Abilities | Description |
13 | 5 | Magic Pile 3 | You can pile three target rings! |
15 | 9 | Charge Attack | Hold A to charge. Release when the weapon starts flashing. |
17 | 14 | Charge Guard | Press R at the first swing or while charging for a charge attack! |
22 | 20 | Magic Pile 4 | You can pile four target rings! |
27 | 24 | Ring Lock 2 | You can lock two target rings! |
32 | 28 | Guard Counter | An enemy attack while guarding will unleash a counterattack! |
35 | 34 | Magic Pile 5 | You can pile fivetarget rings! |
42 | 42 | MAG +50 | Magic Power +50 |
45 | 45 | Ring Lock 3 | You can lock three target rings! |
49 | 49 | SP +50 | Max SP +50 |
52 | 52 | Charge Break | Hold A to charge. Release after two flashes for a Charge Break. |
58 | 58 | Ring Lock 4 | You can lock four target rings! |
65 | 65 | Luck +5 | Luck +5 |
68 | 68 | Fire Master | You can burn most enemies with Fire spell! |
73 | 73 | Thunder Master | You can paralyze most enemies with Thunder spell! |
78 | 78 | Blizzard Master | You can freeze most enemies with Blizzard spell! |
81 | 81 | MAG +100 | Magic Power +100 |
87 | 87 | Resist All +3 | All Resistance +3 |
90 | 90 | Yuke Soul | Magic walls effect x2 |
95 | 95 | Luck +10 | Luck +10 |
Selkie | |||
Story | Multi | Abilities | Description |
18 | 3 | Charge Attack | Hold A to charge. Release when the weapon starts flashing. |
21 | 7 | Charge Guard | Press R at the first swing or while charging for a charge attack! |
23 | 17 | Magic Pile 3 | You can pile three target rings! |
26 | 13 | 3-Way Shot | You can shoot three arrows at once! |
29 | 36 | Guard Counter | An enemy attack while guarding will unleash a counterattack! |
34 | 26 | Straight Arrow | Your arrows will go through the enemy! |
38 | 32 | Charge Break | Hold A to charge. Release after two flashes for a Charge Break. |
42 | 42 | SP +50 | Max SP +50 |
46 | 46 | Ring Lock 2 | You can lock two target rings! |
50 | 50 | HP +50 | Max HP +50 |
53 | 53 | Magic Pile 4 | You can pile four target rings! |
57 | 57 | MAG +50 | Magic Power +50 |
62 | 62 | 5-Way Shot | You can shoot five arrows in once! |
65 | 65 | Luck +5 | Luck +5 |
70 | 70 | DEF +50 | Defense +50 |
76 | 76 | ATK +50 | Attack Power +50 |
81 | 81 | SP +100 | Max SP +100 |
85 | 85 | Critical Hits Up | Chance of Critical Hits up. |
90 | 90 | Selkie Soul | Chance of Critical Hits up x2. |
95 | 95 | Luck +10 | Luck +10 |
Lilty | |||
Story | Multi | Abilities | Description |
- | 6 | Charge Attack | Hold A to charge. Release when the weapon starts flashing. |
24 | 11 | 3-Item Alchemy | You can melt three ingredients in the pot! |
28 | 16 | Charge Guard | Press R at the first swing or while charging for a charge attack! |
30 | 23 | Magic Pile 3 | You can pile three target rings! |
33 | 37 | 4-Item Alchemy | You can melt four ingredients in the pot! |
37 | 30 | Guard Counter | An enemy attack while guarding will unleash a counterattack! |
40 | 43 | Charge Break | Hold A to charge. Release after two flashes for a Charge Break. |
42 | 42 | ATK +50 | Attack Power +50 |
47 | 47 | Ring Lock 2 | You can lock two target rings! |
51 | 51 | DEF +50 | Defense +50 |
54 | 54 | Magic Pile 4 | You can pile four target rings! |
60 | 60 | 5-Item Alchemy | You can melt five ingredients in the pot! |
65 | 65 | Luck +5 | Luck +5 |
72 | 72 | Urn Master | You can achieve faster results! |
77 | 77 | Chain 2 | Chain two attacks with successive taps of the attack button! |
81 | 81 | ATK +100 | Attack Power +100 |
84 | 84 | Chain 3 | Chain three attacks with successive taps of the attack button! |
88 | 88 | Critical Hits Up | Chance of Critical Hits up. |
90 | 90 | Lilty Soul | The third hit in the chain will knock enemy down! |
95 | 95 | Luck +10 | Luck +10 |
17 comments:
You have an error under the Selkie list. Instead of Selkie Soul, you have Clavat Soul. And by the way, what do the soul skills do, and what does Urn Master do?
Hi matt,
Thanks for notifying. Urn Master allows Litlies create material faster.
And "soul" ability are:
- Clavat: Defense up, not easy to be knocked down.
- Lilty: 3rd hit can knock down enemy.
- Yuke: Magic Wall effect x2
- Selkie: Chance of critical hits up
Btw, I'll try to add all descriptions for each ability.
Thanks for this awesome guide! You should post it on Gamefaqs. Oh, and for Yuke, what do the elemental masters do? Do they let you cast spells without the magites?
I was wondering about the elemental master abilities. as well. I hadn't thought of the magicite thing, that would be awesome. I was just thinking it would increase damage.
^ they do more effective on the foe. Ex: Thunder can now paralyze most enemies and slightly increase the time of paralyze. same like fire (burn) and blizzard (freeze). perhaps deal more damage too.
I just have a quick question. Lilties in this Crystal Chronicles (at least as far I've played) wield hammers and ladles but in the original they wielded lances. Are there any lances to be used in this game or have they been completely removed?
Nope, there's no lance weapon in the game.
are you working on Equipment Bonuses as well?
p.s. Your guides are very helpful!
erm.. so far not yet because got to write for another game guide :)
lol i just leave ur blog on my comp all day while i play, its SO HELPFUL , THANKS FOR DOING THIS
Welcome and thanks for your support :D
Regarding the lances:
There is a scroll that creates a Lilty weapon called the "Ladle of Longinus" which is funny.
Why do selkies need magic power?
Haha. Funny. They don't XD
btw this guide is amazing. I love it and thanks tons. It's a fairly new game so there's not a whole lot of reliable material out there but this is sweet.
Btw, they did bring one or two of the most amazing things back from the original. One being the bonus river level covered in poisonous fog, and the other the Lilty BLACK KNIGHT HELM which is a perfect replica of the helm of Black Night in Gamecube CC. It's beautiful, and hooray.
nice site but mu lilty can mix 5 magicites at level 44!
Hi. I seem to be stuck at level 83 and I'm going through the story mode again for the third time. My characters' levels have not gone up any. :('
By the way, thank you so much for creating this faq page. I've used it a lot.
Selkies learn "Guard Break" at level 36. Just got the skill.
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