No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
001 | Ice Blow | Atk 27 | 1 use | 0s / 5.5s | 104, Molco, Shiki - D2 | Slash vertically up on empty space to form an icicle. |
002 | Ice Risers | Atk 43 | 1 use | 0s / 5.9s | Evolves from Pin 001 by SDPP | Slash vertically up on empty space to form three icicles. |
003 | Frozen Cool | Atk 66 | 3 uses | 0s / 16.5s | 104, Molco | Rapidly tap empty space to form an icicle. |
004 | Blizzard Cool | Atk 72 | 3 uses | 0s / 16.5s | Evolves from Pin 003 by MPP | Rapidly tap empty space to form three icicles. |
005 | Earthshake | Atk 49 | 2 uses | 0s / 8.0s | Shiki - D7 | Scratch empty space to cause a tremor. (Immobilize) |
006 | Sexy D | Atk 27 | 3.0s | 0s / 5.5s | Shiki - D5 | Drag obstacles like cars and signs around. |
007 | Sexy + | Atk 31 | 3.1s | 0s / 5.3s | Noise 59 (Easy) | Drag obstacles like cars and signs around. |
008 | Sexy B | Atk 35 | 4.5s | 0s / 5.0s | Evolves from Pin 007 by BPP | Drag enemies or obstacles like cars and signs around. |
009 | Straitjacket | - | - | 0s / 0s | 104, Molco | Greatly extends the duration of Immobility's negative effects on enemies |
010 | Blown Kiss | Recover 70% | 2 uses | 0s / 0s | Noise 43 (Normal) | Automatically restores HP when they are half depleted. |
011 | D+B | - | - | 0s / 0s | 104 | Increases the Attack of any D+B pins Neku is wearing. |
Natural Puppy
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
012 | Happy Beam | Atk 35 | 15 uses | 0s / 4.0s | Cadoi City, Shibukyu Stationside | Slash across Neku to fire a penetrating bullet in that direction. |
013 | Natural Magnum | Atk 37 | 10 uses | 0s / 5.0s | Noise 20 (Normal) | Slash across Neku to fire a three-way bullet in that direction. |
014 | Wonder Magnum | Atk 57 | 10 uses | 0s / 6.0s | Noise 17 (Easy), Evolves from Pin 013 by MPP | Slash across Neku to fire a burst of three-way bulletsin that direction. |
015 | Beauty Launcher | Atk 37 | 5 uses | 0s / 5.0s | Evolves from Pin 012 by MPP | Slash across Neku to fire a fragmenting bullet in that direction. |
016 | One Love Magnum | Atk 70 | 10 uses | 0s / 6.0s | Cadoi City, Beat - D1 | Slash across Neku to fire a three-way penetrating bullet in that direction. |
017 | Hounder Magnum | Atk 73 | 9 uses | 0s / 6.0s | Noise 77 (Normal), Evolves from Pin 016 by BPP | Slash across Neku to fire a burst of three-way penetrating bullets in that direction. |
018 | Bear Hug Magnum | Atk 87 | 8 uses | 0s / 6.0s | Noise 78 (Normal), Evolves from Pin 017 by BPP | Slash across Neku to spray penetrating bullets in that direction. |
019 | Sparkle Beam | Atk 70 | 7 uses | 0s / 8.0s | Evolves from Pin 016 by MPP | Slash across Neku to fire a slow-moving bullet in that direction. |
020 | Lil' Terror Bazooka | Atk 90 | 5 uses | 0s / 7.0s | Noise 77 (Ultimate), Evolves from Pin 018 by MPP | Slash across Neku to fire a bullet in that direction |
021 | Angel Magnum | Atk 102 | 12 uses | 0s / 6.0s | Noise 72 (Ultimate), Evolves from Pin 018 by SDPP | Slash across Neku to fire a cluster shot in that direction. |
022 | Cutie Beam | Atk 29 | 12 uses | 0s / 6.0s | Cadoi City | Touch empty space to fire a bullet in that direction. |
023 | Lovely Beam | Atk 40 | 12 uses | 0s / 6.0s | Noise 25 (Normal) | Touch empty space to fire a bullet in that direction.. |
024 | Sexy Beam | Atk 63 | 12 uses | 0s / 6.0s | Noise 41 (Easy) | Touch empty space to fire a bullet in that direction. |
025 | Superfine Beam | Atk 60 | 12 uses | 0s / 7.0s | Noise 27 (Normal / Hard) | Touch empty space to fire a penetrating bullet in that direction. |
026 | Playmate Beam | Atk 86 | 14 uses | 0s / 10.0s | Beat - D4 | Touch empty space to fire a penetrating bullet in that direction. |
027 | Purity Launcher | Atk 57 | 8 uses | 0s / 6.0s | Evolves from Pin 024 by SDPP | Touch empty space to fire a fragmenting bullet in that direction. |
028 | Innocence Beam | Atk 72 | 10 uses | 0s / 6.0s | Evolves from Pin 025 by BPP | Touch empty space to spray penetrating bullets in that direction. |
029 | Pop Pendulum | Atk 41 | 3 uses | 0s / 7.5s | Noise 56 (Normal) | Touch empty space to fire a penetrating boomerang in that direction |
030 | Casual Pendulum | Atk 76 | 3 uses | 0s / 8.6s | Beat - D3 | Touch empty space to fire a penetrating boomerang in that direction. |
031 | Love Me Tether | Atk 28 | 1 use | 3.0s / 8.5s | Noise 34 (Easy /Ultimate) | Slash empty space to stretch a chain along that line and impede enemy progress. |
032 | Pamper Me Tether | Atk 52 | 2 uses | 3.0s / 6.0s | Noise 38 (Easy) | Slash empty space to stretch a chain along that line and impede enemy progress. |
033 | Sweet Talk Tether | Atk 70 | 3 uses | 0s / 5.0s | Noise 35 (Easy) | Slash empty space to stretch a chain along that line and impede enemy progress. |
034 | Natural Puppy | - | - | 0s / 0s | Noise 79 (Hard) | Increases the Attack of any Natural Puppy pins Neku is wearing. |
Ravo Real
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
035 | Frantic | Atk 52 | 1 use | 7.6s / 6.0s | Noise 22 (Normal) | Blow into the microphone to start a whirlwind. (Immobilize) |
036 | Blink Step | - | 1.0s | 0s / 1.3s | Shibukyu Stationside | Drag Neku into a dash and he will vanish, rendering himself impervious to enemy attack |
037 | First Gear | - | 15 uses | 0s / 3.0s | Noise 42 (Easy), Evolves from Pin 036 by BPP | Touch empty space and Neku will teleport to that location. |
038 | Top Gear | - | 10 uses | 0s / 3.0s | Noise 19 (Normal), Evolves from Pin 036 by MPP | Touch empty space and Neku will teleport to that location |
039 | Egg Bomb | Atk 61 | 1 uses | 0s / 2.5s | Noise 24 (Normal) | Press an obstacle to turn it into a bomb that explodes on enemy contact. |
040 | Meteor Magnet | Atk 34 | 8 uses | 4.0s / 6.0s | Noise 34 (Normal) | Touch empty space to drop a boulder on that position. |
041 | Meteor Hook | Atk58 | 8 uses | 4.0s / 6.0s | Evolves from Pin 040 by MPP | Touch empty space to drop two boulders on that position. |
042 | Meteor Spike | Atk 76 | 8 uses | 3.5s / 6.0s | Evolves from Pin 041 by MPP | Touch empty space to drop five boulders on that position. |
043 | Strong Heart | - | - | 0s / 0s | Cadoi City | Extends the duration of HP Drain's negative effects on enemies. |
044 | Strong Spirit | - | - | 0s / 0s | Noise 62 (Easy) | Extends the duration of Attack Break's negative effects on enemies. |
045 | Strong Body | - | - | 0s / 0s | Joshua - D5 | Extends the duration of Defense Break's negative effects on enemies. |
046 | Strong 'n Proud | - | - | 0s / 0s | Noise 57 (Easy) | Extends the duration of Immobility's negative effects on enemies. |
047 | Poison Scorpion | - | - | 0s / 0s | Shibukyu Stationside | Sometimes inflicts HP Drain on enemies at the start of battle. |
048 | Poison Skull | - | - | 0s / 0s | Shibukyu Stationside | Sometimes inflicts Attack Break on enemies at the start of battle. |
049 | Poison Bones | - | - | 0s / 0s | Shiki - D3 | Sometimes inflicts Defense Break on enemies at the start of battle. |
050 | Poison Chains | - | - | 0s / 0s | Shibukyu Stationside | Sometimes Immobilizes enemies at the start of battle. |
051 | Rapier Glance | - | - | 0s / 0s | Evolves from Pin 048 by MPP | Always inflicts Attack Break on enemies at the start of battle. |
052 | Love Charge | - | - | 0s / 0s | Shiki - D4 Green Noise | Increases the amount of HP restored by HP recovery pins. |
053 | Guardian Angel | - | 5 uses | 0s / 0.3s | Noise 54 (Easy) | Automatically uses any HP recovery pins whenever HP are half depleted. |
054 | Archangel | Recover 70% | 1 use | 0s / 0s | Evolves from Pin 053 by SDPP | Automatically restores HP when they are low. |
055 | Energy Factor | - | - | 0s / 0s | Noise 32 (Normal) | Reduces the rate at which pin gauges are depleted. |
056 | Speed Factor | - | - | 0s / 0s | Beat - D5 Green Noise | Makes pins reboot faster. |
057 | Supply Factor | - | - | 0s / 0s | Noise 30 (Easy) | Adds extra uses to pins with a limited number of uses |
058 | Chaos | - | - | 0s / 0s | Evolves from Pin 047 by SDPP | Usually inflicts HP Drain on enemies at the start of battle. |
059 | Pavo Real | - | - | 0s / 0s | Noise 23 (Easy / Hard) | Increases the Attack of any Pavo Real pins Neku is wearing. |
Mus Rattus
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
060 | Lightning Moon | Atk 32 | 3 uses | 0s / 8.0s | Shiki - D4 | Draw a circle in empty space to create an electric charge that revolves around Neku. |
061 | Lightning Storm | Atk 61 | 6 uses | 0s / 4.6s | Noise 03 (Normal / Hard) | Draw a circle in empty space to create an electric charge that moves around the screen. |
062 | Burning Cherry | Atk 40 | 5 uses | 0s / 7.0s | Mus Rattus Shop (104, Molco...) | Slash across Neku to launch a flame orb in that direction. |
063 | Burning Melon | Atk 51 | 5 uses | 0s / 7.0s | Evolves from Pin 062 by SDPP | Slash across Neku to launch a large flame orb in that direction. |
064 | Burning Berry | Atk 65 | 5 uses | 0s / 6.5s | Evolves from Pin 062 by MPP | Slash across Neku to launch a small flame orb in that direction. |
065 | Aqua Monster | Atk 71 | 5 uses | 0s / 7.0s | Noise 05 (Normal) | Touch empty space to create a stationary orb of water. |
066 | Aqua Ghost | Atk 98 | 5 uses | 0s / 7.0s | Noise 09 (Normal) | Touch empty space to create a large, stationary orb of water. |
067 | Aqua Demon | Atk 120 | 5 uses | 0s / 7.0s | Evolves from Pin 066 by BPP | Touch empty space to create a small, stationary orb of water. |
068 | Cornered Rat | Atk 51 | 6.0s | 0s / 4.3s | Mus Rattus Shop (104, Molco...) | Keep the stylus trained on an enemy to focus light upon them. |
069 | Blast Warning | Atk 74 | 3.0s | 0s / 6.0s | Mus Rattus Shop (104, Molco...) | Drag across empty space to create a path of flame. |
070 | Candle Service | Atk 62 | 3 uses | 0s / 7.5s | Mus Rattus Shop (104, Molco...) | Press empty space to spray a wide radius with sparks. |
071 | Shock Warning | Atk 36 | 10 uses | 0s / 5.6s | Mus Rattus Shop (104, Molco...), Shibu-Q Heads | Slash an enemy any distance away and Neku will move in for horizontal swipe. Keep slashing for a finisher that knocks the enemy back. |
072 | Kinetic Warning | Atk 80 | 3 uses | 0s / 6.0s | Mus Rattus Shop (104, Molco...) | Slash across obstacles like cars and signs to fling them in that direction. |
073 | Impact Warning | Atk 40 | 8 uses | 4.0s / 5.0s | 104, Molco, Cadoi City | Touch empty space to drop a boulder on that position. |
074 | Storm Warning | Atk 89 | 6 uses | 0s / 7.5s | Mus Rattus Shop (104, Molco...) | Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo. |
075 | Electric Warning | Atk 130 | 3 uses | 0s / 2.5s | Another Day Green Noise in Cat Street | Touch empty space and Neku will launch two bolts of lightning in that direction. |
076 | Teleport Warning | - | 1.3s | 0s / 1.3s | Noise 44 (Normal) | Drag Neku into a dash and he will vanish, rendering himself impervious to enemy attack. |
077 | Shout | Atk 134 | 5.0s | 8.6s / 0s | Cadoi City | Shout into the microphone to create a shock wave. |
078 | Psych Support | - | 3 uses | 0s / 0s | Joshua - D5 | Adds extra uses to pins with a limited number of uses. |
079 | Stopper Spark | - | 1 use | 0s / 0s | Beat - D5 Green Noise | Always Immobilizes enemies at the start of battle. (Some enemies may be immune.) |
080 | Mus Rattus | - | 2 uses | 0s / 0s | Mus Rattus shop (104, Molco ...) | Increases the Attack of any Mus Rattus pins Neku is wearing. |
Jupiter of the Monkey
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
081 | Masamune | Atk 30 | 8 uses | 0s / 5.0s | Shiki - D4 | Slash an enemy any distance away and Neku will move in for a horizontal swipe. |
082 | Onikiri | Atk 60 | 8 uses | 0s / 5.0s | Evolves from Pin 081 SDPP | Slash an enemy any distance away and Neku will move in for a horizontal swipe. |
083 | Nenekiri | Atk 60 | 10 uses | 0s / 5.0s | Evolves from Pin 082 MPP | Slash an enemy any distance away and Neku will move in for a horizontal swipe. |
084 | Kanesada | Atk 99 | 10 uses | 0s / 5.0s | Cat Street, Evolves from Pin 082 by SDPP | Slash an enemy any distance away and Neku will move in for a horizontal swipe. |
085 | Enju | Atk 81 | 12 uses | 0s / 5.0s | Noise 62 (Normal), Evolves from Pin 083 by SDPP | Slash an enemy any distance away and Neku will move in for a horizontal swipe. |
086 | Yoshimitsu | Atk 88 | 16 uses | 0s / 5.0s | Noise 62 (Ultimate) | Slash an enemy any distance away and Neku will move in for a horizontal swipe. |
087 | Ichimonji | Atk 50 | 2 uses | 0s / 6.6s | Joshua - D2, Noise 39 (Normal) | Touch an enemy any distance away and Neku will move in for a quick thrust. |
088 | Nikkari | Atk 66 | 2 uses | 0s / 5.0s | Evolves from Pin 087 by BPP | Touch an enemy any distance away and Neku will move in for a quick thrust. |
089 | Mikazuki | Atk 70 | 1 use | 0s / 2.0s | Evolves from Pin 087 by MPP | Touch an enemy any distance away and Neku will move in for a quick thrust. |
090 | Shiro | Atk 109 | 3 uses | 0s / 8.0s | Noise 86 (Easy / Normal) | Touch an enemy any distance away and Neku will move in for a quick thrust. |
091 | Unjo | Atk 70 | 6 uses | 0s / 5.0s | 104 | Rapidly tap an enemy any distance away and Neku will move in for a flurry of jabs. |
092 | Izanagi | Atk 83 | 6 uses | 0s / 5.0s | Evolves from Pin 092 by SDPP | Rapidly tap an enemy any distance away and Neku will move in for a flurry of jabs. |
093 | Murasame | Atk 31 | 2 uses | 4.0s / 6.0s | Mus Rattus Shop (104, Molco...) | Slash across obstacles like cars and signs to fling them in that direction. |
094 | Rakuyo | Atk 56 | 2 uses | 3.0s / 5.5s | Noise 49 (Hard / Normal) | Slash vertically up on an enemy any distance away and Neku will move in and attack in a rising arc. |
095 | Kusanagi | Atk 69 | 2 uses | 3.0s / 6.0s | Evoles from Pin 094 by MPP | Slash vertically up on an enemy any distance away and Neku will move in and attack in a rising arc. |
096 | Ohabari | Atk 65 | 5 uses | 3.0s / 9.0s | Cat Street | Slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab. |
097 | Zantetsu | Atk 99 | 2 uses | 0.5s / 1.5s | Evoles from Pin 090 by BPP | Slash across Neku and he will rocket-charge in that direction, mowing down enemies in his path. |
098 | Mitama | Atk 115 | 3 uses | 3.1 / 5.3s | Noise 45 (Normal), Noise 87 (Normal / Easy) | Draw a circle in empty space and Neku will attack with a spinning slash. |
099 | Izanami | Atk 35 | 4.0s | 0s / 7.0s | Joshua - D2 Green Noise in Molco | Drag across empty space to create a path of tall flames. Inflicts damage on contact. |
100 | Onmyo | Atk 54 | 5.0s | 3.0s / 25.0s | Noise 17 (Normal) | Shout into the microphone to create a shock wave. |
101 | Konohana | Recover 50% | 3 uses | 0s / 0s | Noise 43 (Easy) | Touch the pin to restore HP. |
102 | Konohana Sakuya | Recover 30% | 4 uses | 0s / 0s | Joshua - D2 | Touch the pin to restore a small amount of HP and cure Immobility. |
103 | Jupiter of the Monkey | - | - | 0s / 0s | Noise 48 (Hard) | Increases Attack of any Jupiter of the Monkey pins Neku is wearing. |
Hip Snake
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
104 | Long Live the Rock | - | 3 uses | 2.5s / 3.0s | Dogenzaka | Touch an enemy to encase it in stones and stop it from moving. |
105 | Long Live the Ice | - | 3 uses | 0s / 5.0s | Dogenzaka | Press an enemy to encase it in ice and stop it from moving. |
106 | Long Live the Floe | - | 5 uses | 0s / 3.0s | Evolves from Pin 105 by BPP | Press an enemy to encase it in ice and stop it from moving |
107 | Eyes Full of Hope | Atk 42 | 7.0s | 0s / 3.3s | Noise 29 (Normal) | Keep the stylus trained on an enemy to focus light upon them. Inflicts continuous damage (attack Break). |
108 | Eyes Full of Light | Atk 75 | 8.3s | 0s / 3.3s | Noise 31 (Normal), Evolves from Pin 107 by MPP | Keep the stylus trained on an enemy to focus light upon them. Inflicts continuous damage (Attack Break). |
109 | Hot Gaze | Atk 67 | 6.0s | 0s / 3.0s | Dogenzaka | Keep scratching an enemy to set it on fire. (HP Drain). |
110 | Sizzling Gaze | Atk 78 | 9.3s | 0s / 3.0s | Evolves from Pin 109 by BPP | Keep scratching an enemy to set it on fire. (HP Drain). |
111 | Cold Stare | Atk 80 | 8.0s | 0s / 3.0s | Dogenzaka | Rapidly tap an enemy to freeze it. Inflicts continuous damage (Immobilize). |
112 | Icy Stare | Atk 107 | 11.3s | 0s / 3.0s | Evolves from Pin 111 by SDPP | Rapidly tap an enemy to freeze it. Inflicts continuous damage (Immobilize). |
113 | Wassup Thunder | Atk 52 | 3.0s | 0s / 7.0s | Dogenzaka | Start on empty space and drag across one or more enemies to lock on, then lift the stylus to strike targets with lightning bolts. |
114 | Wassup Lightning | Atk 67 | 3.1s | 0s / 7.0s | Evolves from Pin 113 by BPP | Start on empty space and drag across one or more enemies to lock on, then lift the stylus to strike targets with lightning bolts. |
115 | Wassup Voltage | Atk 85 | 3.8 | 0s / 7.0s | Evolves from Pin 114 by MPP | Start on empty space and drag across one or more enemies to lock on, then lift the stylus to strike targets with lightning bolts. |
116 | Indestructo Man | - | - | 0s / 0s | Beat - D3 Green Noise in 104 | Greatly extends the duration of HP Drain's negative effects on enemies. |
117 | Hip Snake | - | - | 0s / 0s | Noise 94 (Easy / Hard), Noise 95 (Easy) | Increases the Attack of any Hip Snake pins Neku is wearing. |
Sheep Heavenly
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
118 | Octu Squeeze | - | 1 use | 5.0s / 7.5s | 104, Molco | Press empty space to form a black hole that draws enemies toward it. |
119 | Snail Squeeze | - | 1 use | 5.0s / 8.0s | Evolves from Pin 118 by SDPP | Press empty space to form a black hole that draws enemies toward it. |
120 | Vacu Squeeze | - | 1 use | 5.0s / 6.0s | Evolves from Pin 118 by MPP | Press empty space to form a black hole that draws enemies toward it. |
121 | Gimmie Dat Sheep | - | 1 use | 10.5s / - | Noise 63 (Normal) | Draw a circle in empty space to form a black hole that sucks enemies in. |
122 | Gimmie Dat Elephant | - | 1 use | 10.0s / - | Evolves from Pin 121 by SDPP | Draw a circle in empty space to form a black hole that sucks enemies in. |
123 | Gimmie Dat Hippo | - | 1 use | 10.0s / - | Evolves from Pin 121 by MPP | Draw a circle in empty space to form a black hole that sucks enemies in. |
124 | Crackle Pop Barrier | Atk 45 | 9.0s | 0s / 8.0s | Joshua - D3, Noise 54 (Normal) | Press Neku and remain stationary to create a flame barrier that wards off enemy attacks and harms enemies on contact. |
125 | Splish Splash Barrier | - | 7.5s | 0s / 38.0s | Noise 55 (Easy), Evolves from Pin 124 by SDPP | Press Neku and remain stationary to create a water barrier that wards off enemy attacks and gradually restores HP. |
126 | Creepy Weepy Barrier | Atk 102 | 6.0s | 0s / 0s | Noise 93 (Easy / Normal) | Press Nekuto create a dark barrier that wards off attacks, gradually restores HP, and harms enemies on contact. |
127 | Whirlygig Juggle | - | 5 uses | 0s / 6.0s | oise 44 (Hard) | Touch empty space and Neku will teleport to that location. |
128 | Healing Bunny | Recover 50% | 4 uses | 0s / 0s | 104, Molco | Touch the pin to restore HP. |
129 | Healing Flamingo | Recover 30% | 4 uses | 0s / 0s | Noise 23 (Normal) | Touch the pin to restore HP. Lower recovery, but also leaves Neku less open to attack. |
130 | Healing Whale | Recover 70% | 4 uses | 0s / 0s | Evolves from Pin 128 by SDPP | Touch the pin to restore HP. Higher recovery, but also leaves Neku more open to attack. |
131 | Croc Leisure | Recover 30% | 5 uses | 0s / 0s | 104, Molco | Touch the pin to restore a small amount of HP and cure Immobility |
132 | Monkey Leisure | Recover 30% | 6 uses | 0s / 0s | Evolves from Pin 131 by BPP | Touch the pin to restore a small amount of HP and cure HP Drain |
133 | Bear Leisure | Recover 30% | 4 uses | 0s / 0s | 104, Molco, Evolves from Pin 131 by MPP | Touch the pin to restore a small amount of HP and cure Attack or Defense Breaks |
134 | Squirrel Leisure | Recover 10% | 5 uses | 0s / 0s | Evolves from Pin 133 by SDPP | Touch the pin to restore a tiny amount of HP and cure all negative statuses |
135 | Sparkle Charge | - | - | 0s / 0s | Joshua - D6 Green Noise in Center St.) | Greatly increases the amount of HP restored by HP recovery pins. |
136 | Handsfree Healing | - | 4 uses | 0s / 0.3s | Joshua - D2 Green Noise in Spain Hill | Automatically uses any HP recovery pins Neku is wearing to heal whenever HP are low. |
137 | Sheep Heavenly | - | - | 0s / 0s | Noise 71 (all) | Increases the Attack of any Sheep Heavenly pins Neku is wearing. |
Tigre Punks
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
138 | Distortion | Atk 78 | 4.0s | 0s / 6.0s | Dogenzaka | Scratch empty space to generate electricity. |
139 | Velocity Attack | Atk 58 | 4.0s | 1.0s / 8.0s | Molco | Drag Neku into a dash and smash him into enemies. |
140 | Velocity Tackle | Atk 82 | 4.5s | 2.2s / 3.0s | Evolves from Pin 139 by MPP | Drag Neku into a dash and smash him into enemies. |
141 | Demon's Hatred | Atk 145 | 1 use | 3.5s / 3.0s | Noise 74 (all) | Press empty space to spray a wide radius with sparks. |
142 | Go 2 Hell | Atk 53 | 5 uses | 0s / 6.5s | Noise 13 (Easy), 85/92 (Normal) | Slash across Neku and he will charge in that direction, mowing down enemies in his path. Inflicts damage on contact. |
143 | Go 2 Heaven | Atk 52 | 7 uses | 0s / 6.5s | Evolves from Pin 142 by MPP | Slash across Neku and he will quickly charge in that direction, mowing down enemies in his path. |
144 | Lightning Anger | Atk 139 | 2 uses | 2.5s / 3.0s | Molco | Blow into the microphone and Neku will attack with a spinning slash. |
145 | Lightning Rage | Atk 135 | 5 uses | 3.3s / 3.0s | Evolves from Pin 144 by BPP | Blow into the microphone and Neku will attack with a spinning slash. |
146 | LIVE | Atk 55 | 5.0s | 8.0s / 18.0s | Molco, Dogenzaka | Shout into the microphone to create a shock wave. (Immobilize). |
147 | Peace Full | Recover 50% | 5 uses | 0s / 0s | Noise 40 (Easy) | Touch the pin to restore HP. |
148 | Thanx | Recover 30% | 3 uses | 0s / 0s | Evolves from Pin 147 by BPP | Touch the pin to restore a small amount of HP and cure HP Drain. |
149 | D.I.Y. | - | - | 0s / 0s | Joshua - D6 Green Noise in Station Underpass | Greatly extends the duration of Attack Break effects on enemies. |
150 | Tigre Punks | - | - | 0s / 0s | Molco | Increases the Attack of any Tigre Punks pins Neku is wearing. |
Dragon Couture
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
151 | One Stone, Many Birds | Atk 65 | 3 uses | 0s / 7.0s | Shibukyu main Store | Press empty space to launch a bullet in that direction which fragments on enemy collision. |
152 | One Stroke, Vast Wealth | Atk 89 | 6 uses | 0s / 6.0s | Evolves from Pin 151 by SDPP | Press empty space to launch a bullet in that direction which fragments on enemy collision. |
153 | One Grain, Infinite Promise | Atk 101 | 1 use | 0s / 3.0s | Evolves from Pin 151 by MPP | Press empty space to launch a bullet in that direction which fragments on enemy collision. |
154 | Self Found, Others Lost | Atk 71 | 5.7s | 1.2s / 6.0s | Shibukyu Main Store | Rapidly tap empty space to spray a wide radius with electric charges. |
155 | Fiery Spirit, Spirited Fire | Atk 50 | 3.0s | 2.0s / 6.0s | Noise 13 (Normal / Ultimate) | Drag across empty space to create a path of flame. |
156 | Flames Afar, Foes Aflame | Atk 120 | 2.0s | 0s / 6.5s | Noise 45 (Easy), Evolves from Pin 155 by SDPP | Drag across empty space to create a path of tall flames. |
157 | Lightning Final Pyre, All Expired | Atk 95 | 4.5s | 1.0s / 6.5s | Noise 14 (Normal), Evolves from Pin 155 by MPP | Drag across empty space to create a path of tall flames that scatter from their course. |
158 | Blue Blood Burns Blue | Atk 111 | 3.5s | 0s / 7.0s | Evolves from Pin 158 by SDPP | Press empty space to create a pillar of fire (HP Drain). |
159 | Live Show, Die Fast | Atk 50 | 10.5s | 8.0s / 6.0s | Noise 54 (Normal / Hard) | Touch one or more obstacles like cars and signs, then touch empty space to hurl them. |
160 | Local Fire, Disntant Sea | Atk 87 | 9.0s | 0s / 5.0s | Noise 60 (Easy), Evolves from Pin 159 by SDPP | Touch one or more obstacles like cars and signs, then touch empty space to hurl them. |
161 | June Hearth, January Fan | Atk 51 | 4.5s | 0s / 5.0s | Evolves from Pin 159 by MPP | Touch one or more enemies or obstacles like cars and signs, then touch empty space to hurl them. |
162 | Swift Storm, Swift End | Atk 54 | 1.0s | 2.3s / 2.3s | Shibukyu Main Store | Press empty space to create a ring and lock on to enemies that enter it, then lift the stylus to strike targets with lightning bolts. |
163 | Black Sky, White Bolt | Atk 72 | 1.0s | 2.3s / 2.3s | Evolves from Pin 162 by MPP | Press empty space to create a ring and lock on to enemies that enter it, then lift the stylus to strike targets with lightning bolts. |
164 | FollowSuit, Fall in Turn | Atk 82 | 1.0s | 2.3s / 2.3s | Evolves from Pin 163 by BPP | Press empty space to create a ring and lock on to enemies that enter it, then lift the stylus to strike targets with lightning bolts. |
165 | Dragon Couture | - | - | 0s / 0s | Noise 45 (Hard) | Increases the Attack of any Dragon Couture pins Neku is wearing. |
Lapin Angelique
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
166 | Lolita Bat | Atk 100 | 9 uses | 0s / 6.5s | Noise 14 (Easy) | Touch empty space to fire a slow-moving bullet in that direction. Touch empty space mid-flight to alter its course. |
167 | Skull Rabbit | Atk 121 | 5 uses | 0s / 6.5s | Evolves from Pin 166 by SDPP | Touch empty space to fire a bullet in that direction (Defense Break). |
168 | Kaleidoscope | Atk 106 | 3 uses | 0s / 4.0s | A-East | Press empty space to launch a bullet in that direction which fragments on enemy collision. |
169 | Lolita Emblem | Atk 93 | 6 uses | 0s / 7.0s | Noise 25 (Normal) | Rapidly tap an enemy any distance away, Neku will move in for a flurry of jabs. |
170 | Lolita Chopper | Atk 94 | 10 uses | 0s / 7.0s | Evolves from Pin 169 by SDPP | Rapidly tap an enemy any distance away, Neku will move in for a flurry of jabs. |
171 | Link Spider | Atk 92 | 6 uses | 0s / 7.0s | A-East | Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo. |
172 | Web Spider | Atk 97 | 8 uses | 0s / 7.0s | Evolves from Pin 171 by BPP | Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo. |
173 | Network Spider | Atk 101 | 10 uses | 0s / 7.0s | Evolves from Pin 172 by BPP | Shout into the microphone to create a shock wave (Defense Break). |
174 | Lolita Mic | Atk 88 | 5.0s | 9.6s / 0s | Noise 54 (Normal / Hard) | Touch one or more obstacles like cars and signs, then touch empty space to hurl them. |
175 | Spider's Silk | Atk 96 | 8 uses | 5.0s / 3.0s | Noise 66 (Hard / Ultimate) | Touch empty space to drop three boulders on that position. |
176 | Leopard | Recover 50% | 4 uses | 0s / 0s | Noise 21 (Normal) | Touch the pin to restore HP. |
177 | Lolita Skull | Recover 30% | 4 uses | 0s / 0s | Evolves from Pin 176 by BPP | Touch the pin to restore a small amount of HP & cure Attack/Defense Breaks. |
178 | Black Rose | - | - | 0s / 0s | Noise 50 (Ultimate) | Always inflicts Defense Break on enemies at the start of battle. |
179 | Lapin Angelique | - | - | 0s / 0s | Noise 82, 84 (Hard) | Increases the Attack of any Lapin Angelique pins Neku is wearing. |
Pegaso
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
180 | Thunder Pawn | Atk 81 | 6 uses | 0s / 9.0s | Noise 42 (Normal) | Draw a circle in empty space to create an electric charge that zigzags around the screen. |
181 | Lightning Pawn | Atk 98 | 4 uses | 0s / 7.5s | Evolves from Pin 180 by BPP | Draw a circle in empty space to create an electric charge that flies toward the nearest enemy. |
182 | Aqua Pawn | Atk 98 | 7 uses | 0s / 7.5s | Noise 06 (Normal) | Touch empty space to create a stationary orb of water. |
183 | Swing Bishop | Atk 91 | 3 uses | 2.0s / 6.0s | Shibu Dept. Store | Slash across Neku to fire a penetrating boomerang in that direction. |
184 | Pegaso Bishop | Atk 92 | 3 uses | 2.0s / 6.0s | Evolves from Pin 183 by SDPP | Slash across Neku to fire a two-way penetrating boomerang in that direction. |
185 | King Arthur | Atk 140 | 4 uses | 0s / 3.0s | Noise 96 (easy / Normal) | Slash empty space to send a bolt of lightning along that line. |
186 | Excalibur | Atk 170 | 6 uses | 0s / 3.0s | Evolves from Pin 185 by BPP | Slash empty space to send a bolt of lightning along that line. |
187 | Thunder Rook | Atk 92 | 2 uses | 0s / 9.0s | Noise 48 (Easy) | Touch empty space and Neku will fire lightning in that direction. |
188 | Lightning Rook | Atk 104 | 3 uses | 0s / 4.8s | Evolves from Pin 187 by SDPP | Touch empty space and Neku will fire lightning in that direction. |
189 | Jack's Knight | Atk 98 | 3 uses | 0s / 7.0s | Shibu Dept. Store | Slash across obstacles like cars and signs to fling them in that direction. |
190 | King's Knight | Atk 102 | 6 uses | 0s / 7.0s | Evolves from Pin 189 by BPP | Slash across obstacles like cars and signs to fling them in that direction. |
191 | Queen's Knight | Atk 99 | 3 uses | 0s / 7.0s | Evolves from Pin 189 by SDPP | Slash across enemies or obstacles like cars and signs to fling them in that direction. |
192 | Her Royal Highness | - | - | 0s / 0s | Noise 47 (Normal) | Greatly reduces the rate at which pin gauges are depleted. |
193 | Pegaso | - | - | 0s / 0s | Noise 47 (Hard) | Increases the Attack of any Pegaso pins Neku is wearing. |
Wild Boar
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
194 | Lazy Bomber | Atk 138 | 9 uses | 0s / 4.0s | 104 | Touch empty space to place a bomb in that location which explodes after a set amount of time. |
195 | Flower of Flame | Atk 82 | 3 uses | 0s / 6.0s | Noise 25 (Easy) | Press empty space to spray a wide radius with sparks. |
196 | Flower of Fire | Atk 102 | 3 uses | 0s / 6.0s | Evolves from 195 by BPP | Press empty space to spray a wide radius with sparks. |
197 | Kwel Line | Atk 105 | 2 uses | 3.0s / 7.0s | 104 | Press Neku and release to unleash a vicious slicing attack. |
198 | Dope Line | Atk 225 | 1 use | 4.0s / 8.0s | Evolves from Pin 197 by SDPP | Press Neku and release to unleash a vicious slicing attack. |
199 | Wild Line | Atk 110 | 3 uses | 0s / 7.0s | Evolves from Pin 197 by BPP | Press Neku and release to unleash a vicious slicing attack. |
200 | Fly Line | Atk 104 | 3 uses | 0s / 7.0s | Noise 40 (Normal) | Slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab. |
201 | Fresh Line | Atk 109 | 5 uses | 0s / 8.0s | Evovles from Pin 200 by BPP | Slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab. |
202 | Microcosmic Pull | Atk 80 | 3 uses | 3.0s / 7.0s | 104 | Draw a circle in empty space to strike that location with a meteor that shatters on impact. |
203 | Cosmic Pull | Atk 87 | 3 uses | 2.0s / 6.6s | Evolves from Pin 202 by BPP | Draw a circle in empty space to strike that location with a meteor that shatters on impact |
204 | Macrocosmic Pull | Atk 95 | 5 uses | 1.0s / 6.6s | Evolves from Pin 203 by BPP | Draw a circle in empty space to strike that location with a meteor that shatters on impact. |
205 | Diss | - | - | 0s / 0s | Beat - D3 Green Noise at 104 area | Greatly extends the duration of Defense Break's negative effects on enemies. |
206 | Wild Boar | - | - | 0s / 0s | Noise 80 (Easy) | Increases the Attack of any Wild Boar pins Neku is wearing. |
Gatito
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
207 | Big Bang | Atk 250 | 3 uses | - / 33.3s | Dogenzaka, Noise 81 (Ultimate) | By itself, this pin exhibits no power. It reads: "The joys of a universe made and unmade, friends across time, shall be your ray of light." |
208 | Big Crunch | Atk 250 | 3 uses | - / 33.3s | Dogenzaka, Noise 83 (Ultimate) | By itself, this pin exhibits no power. It reads: "The joys of a universe made and unmade, friends across time, shall be your ray of light." |
209 | Swift as the Wind | Atk 109 | 17 uses | - / 3.3s | Towa Record, Noise 93 (Ultimate) | By itself, this pin exhibits no power. It reads: "Wind, wood, flame, and mount: so must you be if you would roam the fields of war." |
210 | Hushed as the Wood | Atk 109 | 17 uses | - / 3.3s | Towa Record, Noise 94 (Ultimate) | By itself, this pin exhibits no power. It reads: "Wind, wood, flame, and mount: so must you be if you would roam the fields of war." |
211 | Fierce as the Flame | Atk 109 | 17 uses | - / 3.3s | Towa Record, Noise 92 (Ultimate) | By itself, this pin exhibits no power. It reads: "Wind, wood, flame, and mount: so must you be if you would roam the fields of war." |
212 | Stalwart as the Mount | Atk 109 | 17 uses | - / 3.3s | Noise 91 (Ultimate) | By itself, this pin exhibits no power. It reads: "Wind, wood, flame, and mount: so must you be if you would roam the fields of war." |
213 | Black Mars | Atk 60 | 5.0s | 0s / 6.0s | Wildkat, Noise 47 (Ultimate) | Drag across empty space to create a path of tall flames. Inflicts damage on contact. The pin says: "When six darklit planets align..." |
214 | Black Jupiter | Atk 60 | 4 uses | 0s / 4.0s | Wildkat, Noise 96 (Ultimate) | Slash empty space to send a bolt of lightning along that line. Inflicts damage on contact. The pin says: "When six darklit planets align..." |
215 | Black Uranus | Atk 60 | 1 use | 0s / 3.0s | Wildkat, Noise 87 (Ultimate) | Slash vertically up on empty space to form an icicle. Inflicts damage on contact. The pin says: "When six darklit planets align..." |
216 | Black Venus | Atk 60 | 12 uses | 0s / 3.0s | Wildkat, Noise 95 (Ultimate) | Touch empty space to fire a bullet in that direction. Inflicts damage on contact. The pin says: "When six darklit planets align..." |
217 | Black Saturn | Atk 60 | 8.0s | 0s / 3.0s | Wildkat, Noise 86 (Ultimate) | Press Neku to create a dark barrier that restores HP and harms enemies. Movement OK. The pin says: "When six darklit planets align..." |
218 | Black Mercury | Atk 60 | 5 uses | 0s / 3.0s | Wildkat, Noise 07 (Ultimate) | Touch empty space to create a stationary orb of water. Orbs rebound on contact. The pin says: "When six darklit planets align..." |
219 | Rightly Cat | - | - | 0s / 0s | Shibu Dept Store, Noise 89 (Ultimate) | By itself, this pin exhibits no power. It reads: "Merciless power, when wielded with wisdom and courage, shall surely break the gods' spell over all." |
220 | Brainy Cat | - | - | 0s / 0s | Shibu Dept Store, Noise 90 (Ultimate) | By itself, this pin exhibits no power. It reads: "Fierce courage, when joined by wisdom and power, shall surely break the gods' spell over all." |
221 | Lefty Cat | - | - | 0s / 0s | Shibu Dept Store, Noise 82 / 84 (Ultimate) | By itself, this pin exhibits no power. It reads: "Sinister wisdom, with power and courage in hand, shall surely break the gods' spell over all." |
222 | One Jump from Eden | - | - | 0s / 0s | WildKat, Evolves from Pin 226 by BBP | The pin reads: "A lamenting goddess left this prophecy for the five warring kingdoms below: that their world would end in blackest sun-fire." |
223 | One Skip from Eden | - | - | 0s / 0s | Evolves from Pin 222 by BPP | The pin reads: "Yet her prophecy held hope. The goddess promised to all living things, great and small, a saving Light to ward off their doom." |
224 | One Hop from Eden | - | - | 0s / 0s | Evolves from Pin 223 by BPP | The pin reads: "But the five kings would not believe her. So one sought strength and found futility; so another sank in mindless wisdom." |
225 | One Step from Eden | - | - | 0s / 0s | Evolves from Pin 224 by BPP | The pin reads: "In the end, the kings' delusions led them to a chamber of reckoning, where their unspent chaos brought fear and woe to all." |
226 | Eden's Door | - | - | 0s / 0s | Evolves from Pin 225 by BPP | The pin reads: "Now, as the boy stands before Eden, the five kings in his wake, the goddess rewards his balanced judgment with her Light." |
227 | Visionary Blend | Recover 100% | 1 use | 0s / 90.0s | WildKat | Automatically restores all HP when they are low, and cures negative statuses when necessary. |
228 | Red Skull | - | - | 0s / 0s | Event in Shiki Chapter | Slows down Neku's movement. |
229 | Gatito | - | - | 0s / 0s | Noise 75 (all) | Increases the Attack of any Gatito pins Neku is wearing. |
Tin Pin
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
230 | Tin Pin Fire | Atk 40 | 4.0s | 0s / 3.0s | Joshua - D2 | Keep scratching an enemy to activate its psych. |
231 | Tin Pin Custom | Atk 40 | 3 uses | 0s / 3.0s | Joshua - D2 | Press empty spaceto activate the pin's psych. |
232 | Tin Pin Wind | Atk 60 | 3 uses | 0s / 3.0s | Udagawa | Slash across Neku to activate the pin's psych. |
233 | Tin Pin Blade | Atk 105 | 5 uses | 4.0s / 3.0s | Udagawa | Blow into the microphone to activate its psych. |
234 | Tin Pin Wheel | Atk 47 | 2.0s | 0s / 3.0s | Joshua - D4 Stride | Drag Neku to activate the pin's psych. |
235 | Tin Pin Dash | Atk 88 | 2.0s | 0s / 3.0s | Another Day | Drag Neku to activate the pin's psych. |
236 | Tin Pin Thrift | - | - | 0s / 0s | Joshua - D5 | Places the wearer in mortal peril at the start of battle, but boosts Attack and EXP earned while in that state. |
237 | Tin Pin Hellfire | Atk 56 | 3 uses | 0s / 3.0s | Joshua - D5 Stride | Slash across Neku to activate the pin's psych. |
238 | Tin Pin Sunscorch | Atk57 | 4.0s | 0s / 3.0s | Joshua - D6 Stride | Press empty space to activate the pin's psych. |
239 | Tin Pin Rocker | Atk 100 | 5.0s | 10.0s / 20.0s | Another Day | Shout into the microphone to activate its psych. |
240 | Tin Pin Artist | Atk 53 | 4 uses | 5.0s / 5.0s | Beat - D3 Stride | Slash empty space to activate the pin's psych. |
241 | Tin Pin Devil | Atk 84 | 4.3s | 0s / 3.0s | Another Day | Drag across empty space to activate its psych. |
242 | Tin Pin Ifrit | Atk 92 | 2 uses | 5.0s / 6.0s | Another Day | Touch empty space to activate his psych. |
243 | Tin Pin Shiva | Atk 98 | 2 uses | 5.0s / 20.0s | Another Day | Rapidly tap empty space to activate her psych. |
244 | Tin Pin Golem | Atk 66 | 1 use | 6.0s / 6.3s | Joshua - D4 | Scratch empty space to activate the pin's psych. |
245 | Tin Pin Bahamut | Atk 150 | 1 use | 0s / 16.6s | Another Day | Press empty space to activate his psych, which Reapers fearfully call "Mega Flare". |
Valuables
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
246 | 1 Yen | - | - | 0s / 0s | Noise 10 (Easy), Evolves from Pin 252 by BPP | Cash this in for $1. Drag pins to the trash can to exchange them for money |
247 | 5 Yen | - | - | 0s / 0s | Noise 11 (Easy), Evolves from Pin 246 by SDPP | Cash this in for $5. Drag pins to the trash can to exchange them for money |
248 | 10 Yen | - | - | 0s / 0s | Noise 10 (Normal), Evolves from Pin 246 by MPP | Cash this in for $10. Drag pins to the trash can to exchange them for money |
249 | 50 Yen | - | - | 0s / 0s | Noise 10 /11 (Hard), Evolves from Pin 247 by BPP | Cash this in for $50. Drag pins to the trash can to exchange them for money. |
250 | 100 Yen | - | - | 0s / 0s | Various Noise, Evolves from Pin 248 by BPP | Cash this in for $100. Drag pins to the trash can to exchange them for money. |
251 | 500 Yen | - | - | 0s / 0s | Various Noise, Evolves from Pin 249 by BPP | Cash this in for $500. Drag pins to the trash can to exchange them for money. |
252 | 1,000 Yen | - | - | 0s / 0s | Various Noise, Evolves from Pin 250 by BPP | Cash this in for $1,000. Drag pins to the trash can to exchange them for money. |
253 | 5,000 Yen | - | - | 0s / 0s | Various Noise, Evolves from Pin 251 by BPP | Cash this in for $5,000. Drag pins to the trash can to exchange them for money. |
254 | 10,000 Yen | - | - | 0s / 0s | Dogenzaka, Evolves from Pin 253 by BPP | Cash this in for $10,000. Drag pins to the trash can to exchange them for money. |
255 | Scarletite | - | - | 0s / 0s | Shibu-Q Heads 1F | A pin inlaid with a red gemstone. Certain shop quests let you trade this in for an item crucial to character growth. |
256 | Rare Metal | - | - | 0s / 0s | Noise 13 / 20 / 29 (Hard) | A pin inlaid with amber gemstones. Certain shop quests let you trade this in for some kind of item. |
257 | Tektite | - | - | 0s / 0s | Shibu-Q Heads 2F, Noise 34 (Hard) | A pin inlaid with yellow gemstones. Certain shop quests let you trade this in for a decent item. |
258 | Adamantite | - | - | 0s / 0s | Noise 24 / 32 / 9 (Hard) | A pin inlaid with green gemstones. Certain shop quests let you trade this in for a good item. |
259 | Orichalcum | - | - | 0s / 0s | Noise 04 (Hard / Ultimate), Noise 32 / 60 (Ultimate) | A pin inlaid with sky blue gemstones. Certain shop quests let you trade this in for an amazing item. |
260 | Shadow Matter | - | - | 0s / 0s | Any Black Noise (Ultimate) | A pin inlaid with azure gemstones. Certain shop quests let you trade this in for a rare item. |
261 | Dark Matter | - | - | 0s / 0s | Shibu-Q Heads 1F, Noise 80 / 86 (Ultimate) | A pin inlaid with purple gemstones. Certain shop quests let you trade this in for a super- rare item. |
Other
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
262 | Rhyme | Atk 95 | 5 uses | 0s / 4.0s | Dogenzaka, Beat - D7 | Touch empty space to summon Rhyme's squirrel Noise to that location, where she will attack any enemies present. |
263 | Luck Star | - | - | 0s / 0s | Dogenzaka | Concert swag sold during a show by epic rock trio Def March. Fetches $20,000 at market. Trade it in at a shop for one heck of an item. |
264 | Lady Luck | - | - | 0s / 0s | Dogenzaka, Another Day | Online swag from Eiji Oji's princely serial comic "Pigsty Fabulous." Fetches $50,000 at market. Trade it in at a shop for one heck of an item. |
265 | Lucky Panda | - | - | 0s / 0s | Dogenzaka, Another Day | This is Sato-chan, lovable stuffed mascot of Bella Donna's pharmacy. Fetches $80,000 at market. Trade it in at a shop for one heck of an item. |
266 | Pyrokinesis | Atk 22 | 2.6s | 1.5s / 4.5s | Shiki - D1, Another Day | Drag across empty space to create a path of flame. |
267 | Shockwave | Atk 23 | 9 uses | 0s / 3.0s | Shiki - D2, Another Day | Slash an enemy any distance away and Neku will move in for a horizontal swipe. |
268 | Cure Drink | Recover 50% | 3 uses | 0s / 0s | Shiki - D2, Another Day | Touch the pin to restore HP. |
269 | Force Rounds | Atk 26 | 12 uses | 0s / 5.1s | Shiki - D2, Another Day | Touch empty space to fire a bullet in that direction. |
270 | Psychokinesis | Atk 24 | 6 uses | 0s / 3.0s | Shiki - D2, Another Day | Slash across obstacles like cars and signs to fling them in that direction. |
271 | Thunderbolt | Atk 27 | 5 uses | 0s / 3.5s | Shiki - D2, Another Day | Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo. |
272 | The Eyes Have It | Atk 53 | 4.0s | 0s / 3.0s | Noise 81 (Hard) | Wear it to win another's heart. Rapidly tap an enemy to activate the pin's psych. |
273 | I Live for Food | Recover 30% | 4 uses | 0s / 0s | Noise 80 (Normal / Hard), Joshua - D3 Green Noise | Wear it and you'll always have room for more. Touch the pin to restore HP. |
274 | Walk on, Walk off | - | 1.0s | 0s / 1.3s | Noise 83 (Hard) | Wear this and life becomes a walk in the park. Drag Neku to activate the pin's psych. |
275 | Me Time is Free Time | - | 1 use | 0s / 4.0s | Noise 87 (Hard) | Press empty space to activate the pin's psych. |
276 | Fuji Yama | Atk 58 | 3.0s | 0s / 7.0s | 104 Building | Rapidly tap empty space to activate its psych. |
277 | Daruma | Atk 58 | 3 uses | 1.5s / 5.0s | AMX | Draw a circle in empty space to activate its psych. |
278 | Sushi | Atk 58 | 6 uses | 0s / 7.0s | Towa Records | Rapidly tap an enemyto activate its psych. |
279 | Shinobi | Atk 58 | 10 uses | 0s / 3.0s | 104 Building | Slash across Neku to activate its psych. |
Noise
No. | Pin Name | Spec | Limit | Boot/Reboot | Found | Input |
280 | Tigris | Atk 117 | 5 uses | 0s / 17.0s | Noise 93 (Hard) | Rapidly tap empty space to form three icicles. |
281 | Corehog | Atk 102 | 4 uses | 0s / 3.0s | Noise 36 (Ultimate) | Press empty space to launch a bullet in that direction which fragments on enemy collision. |
282 | Jelly | Atk 55 | 5.0s | 0s / 3.0s | Noise 30 (Hard) | Scratch empty space to generate electricity. |
283 | Shark | - | 1 use | 7.6s / 0s | Noise 63 (Ultimate) | Draw a circle in empty space to form a black hole that sucks enemies in. No EXP received. |
284 | Leo | - | 7 uses | 0s / 4.0s | Noise 92 (Hard) | Touch empty space and Neku will teleport to that location. |
285 | Ovis | Atk 142 | 8 uses | 0s / 3.0s | Noise 91 (Hard) | Touch an enemy to strike it with lightning. Touch additional enemies while the lightning flashes for a combo. |
286 | Cornix | Atk 133 | 8 uses | 4.7s / 3.0s | Noise 90 (Hard) | Touch empty space to drop five boulders on that position. |
287 | Popguin | Atk 93 | 10 uses | 0s / 6.0s | Noise 28 (Normal) | Touch empty space to fire a penetrating bullet in that direction. |
288 | Pteropus | Atk 135 | 4 uses | 0s / 3.0s | Noise 88 (Hard) | Touch empty space to fire a penetrating boomerang in that direction. |
289 | Mink | Atk 62 | 1 use | 3.0s / 6.0s | Noise 22 (Hard) | Blow into the microphone to start a whirlwind. (Immobilize) |
290 | Boomer | Atk 90 | 8 uses | 0s / 9.0s | Noise 40 (Hard) | Slash vertically down on an enemy and Neku will teleport above it and attack with a downward stab. |
291 | Sprog | - | 6 uses | 0s / 3.2s | Noise 6 (Hard), Noise 11 (Ultimate) | Press an enemy to encase it in ice and stop it from moving. |
292 | Fox | Atk 104 | 5 uses | 0s / 4.0s | Noise 43 (Hard) | Slash across Neku to launch a small flame orb in that direction. |
293 | Bat | Atk 73 | 5 uses | 0s / 3.0s | Noise 19 (Hard) | Slash across Neku to fire a two-way penetrating boomerang in that direction. |
294 | Rhino | Atk 100 | 6 uses | 0s / 5.3s | Noise 52 (Hard) | Press Neku and release to unleash a vicious slicing attack. Neku will be unable to move mid-press, but longer presses yield more power. |
295 | Shrew | Atk 94 | 5 uses | 0s / 4.3s | Noise 25 (Hard) | Touch empty space to place a bomb in that location which explodes after a set amount of time. |
296 | Woolly | Atk 106 | 1 use | 1.0s / 6.0s | Noise 64 (Ultimate), Noise 65 (Hard) | Scratch empty space to cause a tremor. (Immorbilize) |
297 | Raven | Atk 88 | 5.0s | 0s / 3.0s | Noise 60 (Hard) | Drag obstacles like cars and signs around. Inflicts damage on contact. |
298 | Drake | Atk 106 | 1 use | 1.0s / 6.0s | Noise 46 (Ultimate) | Press empty space to create a pillar of fire. (HP Drain) |
299 | Anguis | Atk 999 | 1 use | 0s / 0s | Noise 94 (Hard), Noise 95 (Normal) | Press empty space to fire a powerful, penetrating beam in that direction. |
300 | Pig | - | - | 0s / 0s | Noise 76 (any) | Greatly increases your drop rate, but in exchange you stop receiving EXP and PP |
301 | Carcin | Atk 81 | 7.0s | 0s / 8.0s | Noise 55 (Hard) | Press Neku and remain stationary to create a flame barrier that wards off enemy attacks and harms enemies on contact. |
302 | Grizzly | Atk 56 | 5.0s | 9.8s / 0s | Noise 17 (Hard) | Shout into the microphone to create a shock wave. |
303 | Wolf | Atk 97 | 5.3s | 3.3s / 3.0s | Noise 14 (Hard) | Drag Neku into a dash and smash him into enemies. |
304 | Frog | Atk 114 | 8 uses | 4.7s / 3.0s | Noise 06 (Ultimate), Noise 08 (Hard) | Touch empty space to create a small, stationary orb of water. |
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20 comments:
What do the SDPP and the MPP mean? Is it the PP you receive while idle/Noise defeats (respectively?)
Hi Eugene, MPP stands for "Mingle" Pin Point and SDPP is "Shut Down" (the PP you get whenever you're not playing the game. Btw the PP you get from battle is BPP, "Battle" Pin Point
Ah, thanks seph, is there any ballpark figure on when the other part of the pin list is coming out?
I'm unsure of what some of my Gatito pins do, how how they activate.
About Gatito pins, you need to get another pin with the same description in order to activate it. Ex: Big Bang (207) should work with Big Crunch (208). Full pin list could be done in next week :)
Thanks for the work on the list, but going off of what Eugene said; I figured out how to use the Big Bang+Big Crunch combo and the Fire, Wind, Wood, + Mount combo, but I don't get "Cat" combo. There's the Lefty+Righty+Brainy cats right? But I tried using all three and nothing happened. I tried tapping them and pressing them and I couldn't get them to activate.
^ They are just a type of support pins. The "Cat" pins decrease the reboot time of the other pins.
Meh, that's kinda lame, since isn't there another pin that does the same thing? And that'll leave you with 5 empty spaces instead of just 3. But thanks for the answer.
But what does the "One Jump From Eden" or w.e do? Does that one need to be used in a combo? I don't remember seeing any red text in it. And the only combo thing left is the 6 dark planets thing right? I only have 4 planets, the last two are hard to get. XD
Wow, thanks for the info for the Gatito pins, now you just have the reaper/angel noise-based ones left I assume?
If there are even more than that, then this is my thankyou for all the effort already made.
help me! im having trouble finding the wolf pin
the eden pins make it so that you are invincible when you have the puck, and the puck is at 5x the power at the start of the battle, and it travels faster, I think
You've probably found the Wolf pin by now or given up, but they drop on Hard Difficulty from the Taboo Noise Wolves.
Any idea what the planet and element gaitito pins do?
And the only justification I can see to using the cat combo is maybe they reboot stuff quicker then the one pin does? That's the only thing I can think of, otherwise it's only good for trying to get to 100%
I have problems with evolution.My Bear Hug Magnum gained PP via Shutdown PP.There was a little bit to top Mastered Level(Lv 5).But that pin wouldn't evolve.Are there any more secrets to control pins evolution?
Hello I used all scarletite pins a nd I can get the ultimative mode.What should I do?
If you are having trouble getting the Ultimative mode, you need 2 Orichalcum, 6 Rare Metal and 4 Tektite.Bring them to Shibu-Q Heads(3F).Grab the sticker of Megumi(the one with deep-blue background) and you will get the Ultimative Mode.
Besides,how do pins evolution work?
I'm not sure if this was answered in another section... but just to be clear. If a pin evolves through SDPP/MPP does that mean you can only use SDPP/MPP? EX, If I wanted to evolve Enju (85) into Yoshimitsu (86) does that mean I can only use SDPP? Or can I level up Enju to the very last level and say, it only needed 5PP to evolve, and then just use 5 SDPP to evolve it? Or does it just matter that SDPP takes up the majority of the pin evolution bar in the pin menu?
I tried the Big Bang and Big Crunch Combo. You just keep pressing onto one of the two pins, and BAM it fires a beam. Not very strong.
Hey, the list is VERY helpful, but could you put the brands on it? you dont have to, just a suggestion.
Thanx dude! keep makin useful guides!
I cannot seem to get the izanami from the green noise. How can I get it even though my pyrokinesis is maxed and all? @.@
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