Race: Gria
Ability | AP | Typ. | Train From: | Effect |
Shining Flare | - | A | - | Deals fire damage to units in a small area when sun is shinning. |
Venom Squall | 250 | A | Zephyr Pole | Deal water damage and POISONs units in a small area when it's raining. |
Avalanche | 250 | A | Eight-fluted Pole | Deals ice damage and puts units in a small area to SLEEP when it's snowing. |
Mist Storm | 250 | A | Fanatic | Deals damage and depletes MP of units in a small area when the Mist grows thick. |
Nature's Embrace | - | A | - | Call upon the power of nature to attack the target. User must be standing on natural terrain. |
Artifice's Embrace | 250 | A | Gokuu Pole | Deals damage and SLOWs target. User must be standing on artificial terrain. |
Life's Embrace | 250 | A | Iron Pole | Deals damage and IMMOBOLIZEs target. User must be standing on grass or the like. |
Earth's Embrace | 250 | A | Ivory Pole | Deals damage and DISABLEs target. User must be standing on barren ground. |
Magick Counter | 400 | R | Samite Coat | Cast magicks targeting the user back at the caster. Magicks cast in this way require MP. |
Critical: Evasion Up | 200 | R | Cachusha | Gain EVA when user becomes HP Critical. |
Resistance Up | 150 | P | Maguc Robe | Raises RES. Decreases magick damage received. |
Avoid Traps | 150 | P | Spiked Boots | The user will not spring traps. |
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